Sine Mora | |
---|---|
Cover art
|
|
Developer(s) |
Digital Reality, Grasshopper Manufacture |
Publisher(s) |
Microsoft Studios (XBLA) Kalypso Media (PC) |
Director(s) | Theodore Reiker |
Producer(s) | Shuji Ishikawa |
Designer(s) | Theodore Reiker |
Writer(s) | Theodore Reiker |
Composer(s) | Akira Yamaoka |
Platform(s) | Xbox 360, PlayStation Vita, PlayStation 3, Microsoft Windows, Ouya, iOS, Android |
Release date(s) |
Xbox 360 March 21, 2012 Microsoft Windows November 9, 2012 PlayStation 3, PlayStation Vita iOS July 16, 2013 Ouya August 13, 2013 |
Genre(s) | Shoot 'em up |
Mode(s) | Single-player |
Aggregate scores | |
---|---|
Aggregator | Score |
GameRankings | 84.05% |
Metacritic | 83/100 |
Review scores | |
Publication | Score |
Eurogamer | 9/10 |
GamesRadar | 7/10 |
IGN | 9/10 |
Joystiq | |
VideoGamer.com | 8/10 |
Sine Mora is a shoot 'em up video game developed by Digital Reality and Grasshopper Manufacture for the Xbox 360, Microsoft Windows, PlayStation 3, PlayStation Vita and iOS. It was released on March 21, 2012 for the Xbox 360 via Xbox Live Arcade, on November 20, 2012 for PlayStation 3 and PlayStation Vita via the PlayStation Network, on July 16, 2013 for iOS via iTunes Store, as well as Microsoft Windows, and on August 13, 2013 for the Ouya. The game is a 2.5D shooter; gameplay is restricted to two axes while the environment is rendered in 3D. The setting has been described as diesel punk inspired and features anthropomorphic characters.
The game was well received by critics, with aggregate scores of 84.05% at GameRankings and 83/100 at Metacritic, two video game review aggregators. Critics found the story confusing, but praised the overall gameplay. Specifically the shoot 'em up mechanic, time-based mechanic and boss battles received high marks. Reviewers also lauded the game's visuals.
Sine Mora (Latin meaning, "without delay") is a side scrolling shoot 'em up game. The player controls an airplane along two axes while attacking enemies. The gameplay world is rendered in 3D, and at key points an in-game cutscene plays in which the camera and plane move. These are often transitions into another part of the gameplay world, but are also used to give the player a new perspective for things such as boss battles. The plane's primary weapons can be upgraded, and players are equipped with a limited-use, more powerful secondary weapon to eliminate more on-screen enemies at one time. Consecutive kills with the primary weapon will increase the game's score multiplier, while use of the secondary weapon or time manipulation will reset the multiplier. The player's final score is determined by a number of factors including kills, damage taken, and powerups collected.