SimCity Social | |
---|---|
Developer(s) |
Maxis Playfish |
Publisher(s) | Electronic Arts |
Series | SimCity |
Platform(s) | |
Release date(s) | June 25, 2012 |
Genre(s) | City-building game |
SimCity Social was an online social game for the Facebook social network where users create their own city and interact with cities of their Facebook friends. The game was developed by Maxis and Playfish and published by Electronic Arts. The game was announced at the Electronic Entertainment Expo 2012, during EA's press conference on June 4, 2012, and released on June 25, 2012.
On April 14, 2013, it was announced that the game would be shutting down. On June 14, 2013, SimCity Social and The Sims Social both ceased completely, with no possible access to the game. This was met with very negative response from players of both games.
Like its forebear, SimCity, the objective is to design and build a city without specific goals although in SimCity Social, optional goals are introduced in the form of quests.
This is a resource based game. Players must collect various resources which are then consumed to develop or maintain the city. Development is performed by clicking directly on city buildings or surrounding undeveloped land, accessing a menu where resources can be purchased or manipulated (and some resources temporarily stored) or through a series of online dialogues that form quests. Some resources replenish over time while other resources are obtained for direct actions with buildings, visiting neighbors or requesting resources from them, or can be purchased with credit card or PayPal from the developer's online store.
Additional themed quests that are only available for a limited amount of time, such as a week or two, regularly appear. Completion of these quests unlock exclusive buildings not available at any other time. With new quests, new buildings and new collectibles are introduced.
Building can only take place on flat, solid land where trees have been bulldozed. All player constructions can be moved at no cost during game play providing the structure has reached a minimum level of development. Some existing game structures may be developed by the player, Some of these require expending purple diamonds to move. The initial city is on a small central area of developable land and a player must purchase more land for expansion using simoleons and collectible land permits.
Structures fall into ten categories, some of which require a minimum city population to unlock: