Silent Hunter III | |
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Developer(s) | Ubisoft Romania |
Publisher(s) | Ubisoft |
Producer(s) | Florin Boitor |
Designer(s) | Tiberius Astianax Lazar |
Programmer(s) | Dan Pologea |
Composer(s) | Patrick Giraudi |
Platform(s) | PC |
Release | |
Genre(s) | Submarine simulator |
Mode(s) | Single player, multiplayer |
Aggregate score | |
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Aggregator | Score |
Metacritic | 90/100 |
Review scores | |
Publication | Score |
CGW | |
GameSpot | 8.9/10 |
GameSpy | |
GameZone | 8.6/10 |
IGN | 8.8/10 |
PC Format | 88% |
PC Gamer (US) | 90% |
PC Zone | 83% |
VideoGamer.com | 7/10 |
X-Play |
Silent Hunter III is a submarine simulation developed by Ubisoft Romania and published by Ubisoft. It was released for the PC on March 15, 2005. Like Silent Hunter II, it places the player in command of a German U-Boat during the Battle of the Atlantic in World War II.
Silent Hunter III features a dynamic campaign. Instead of giving the player a specific set of objectives for each mission, Silent Hunter III simply assigns the player a certain patrol grid, and appropriate naval traffic, such as convoys, destroyer escorts, and task forces are automatically generated by the simulation engine. How the mission proceeds and what targets are attacked is determined by the player.
Silent Hunter III features two methods of play - either a dynamic campaign or single mission objectives.
In the campaign version of the game, a player begins their career as a "Lieutenant, Jr." (corresponding to Leutnant zur See), with the choice of initial assignments to a U-Boat base between the years 1939 and 1943. The war time and political situation of World War II is reflected in the geographical area and time period which the player begins their career.
The Silent Hunter III campaign will assign the player a certain patrol grid with appropriate naval traffic (such as convoys, destroyer escorts, and task forces) automatically generated by the simulation engine. How the mission proceeds and what targets are attacked is left totally up to the player. In addition to being a more accurate representation of World War II U-Boat warfare, the dynamic campaign significantly improves the game's replay value, as the campaign plays out differently each time. The player also has the option to change realism settings on the submarine - these features include the U-Boat having only a set amount of fuel as well as various game play assistance features involving navigation, weapons, and the ability to switch to external camera mode to view the submarine's surroundings.