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Silent Hunter

Silent Hunter
Silent Hunter I cover.jpg
Developer(s) Aeon Electronic Entertainment
Publisher(s) Strategic Simulations
Producer(s) Carl C. Norman
Designer(s) William T. Becker
Kim Biscoe
Programmer(s) William T. Becker
Artist(s) Kim Biscoe
Composer(s) Doug Brandon
Platform(s) MS-DOS
Release
  • NA: February 29, 1996
Genre(s) Submarine simulator
Mode(s) Single player
Aggregate score
Aggregator Score
GameRankings 81%
Review scores
Publication Score
AllGame 3/5 stars
CGW 4/5 stars
Game Revolution C+
GameSpot 8.3/10
PC Gamer (US) 91%
PC Zone 90%

Silent Hunter is a World War II submarine combat simulation for MS-DOS, developed by Aeon Electronic Entertainment and published by Strategic Simulations in 1996. The game takes place in the Pacific War during World War II, the player commanding a submarine of the United States Navy. Most contemporary US submarines and Japanese warships are featured along with some generic merchant ships.

A single encounter generator is available, but the standard mode of play is the career mode, where the player must take their boat to patrol far behind enemy lines with the mission to search for and destroy any enemy shipping. For best success, the player should concentrate their search on shipping lanes, which may be deduced from contact reports. There are also special missions which may be assigned to a boat, such as beach reconnaissance involving photographing potential landing beaches through the periscope, and the rescue of downed airmen. Both missions were performed by the fleet submarines of World War II. The boat is actually commanded by crewing various stations in first person (no crew is visible, even though their voices are heard), which is common in the genre.

In career mode, the game begins when war against Japan is declared and continues through until August 15, 1945, when CINCPAC (Commander in Chief, Pacific Fleet) issues the order to cease all offensive operations against Japan. Success against the enemy rewards the Captain (the player) with medals as appropriate to the degree of success on a given patrol. However, there is a flip side to the game. One patrol without any sinkings will result in a verbal reprimand from COMSUBPAC (Commander, Submarines, Pacific Fleet). Two consecutive patrols with no sinkings will result in the Captain being relieved of command, as happened frequently in the Silent Service, particularly in the early days of the war. If a captain is relieved of command, the game is over. Also, it is possible for Japanese destroyers to sink a submarine by gunfire on the surface, or by depth charge attack while submerged. This also ends the game.


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