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Shuffle


Shuffling is a procedure used to randomize a deck of playing cards to provide an element of chance in card games. Shuffling is often followed by a cut, to help ensure that the shuffler has not manipulated the outcome.

One of the easiest shuffles to accomplish, the overhand or stripping shuffle is essentially a series of cuts. A group of cards on the bottom (or top) of the deck grasped between the thumb on one side and fingers on the other, lifted sideways out of the deck, and then placed on the top (or bottom). This process is repeated multiple times with random selections of cards in order to randomize them.

The overhand shuffle offers sufficient opportunity for sleight of hand techniques to be used to affect the ordering of cards, creating a stacked deck. The most common way that players cheat with the overhand shuffle is by having a card at the top or bottom of the pack that they require, and then slipping it to the bottom at the start of a shuffle (if it was on top to start), or leaving it as the last card in a shuffle and just dropping it on top (if it was originally on the bottom of the deck).

A common shuffling technique is called the riffle, or dovetail shuffle or leafing the cards, in which half of the deck is held in each hand with the thumbs inward, then cards are released by the thumbs so that they fall to the table interleaved. Many also lift the cards up after a riffle, forming what is called a bridge which puts the cards back into place; it can also be done by placing the halves flat on the table with their rear corners touching, then lifting the back edges with the thumbs while pushing the halves together. While this method is more difficult, it is often used in casinos because it minimizes the risk of exposing cards during the shuffle. There are two types of perfect riffle shuffles: if the top card moves to be second from the top then it is an in shuffle, otherwise it is known as an out shuffle (which preserves both the top and bottom cards).

The Gilbert–Shannon–Reeds model provides a mathematical model of the random outcomes of riffling, that has been shown experimentally to be a good fit to human shuffling and that forms the basis for a recommendation that card decks be riffled seven times in order to thoroughly randomize them.


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