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Shop 'til You Drop

Shop 'til You Drop
Shop 'til You Drop.JPG
Genre Game show
Directed by Jeff Goldstein (1991–92)
Bob Loudin (1992–94, 1996–97, 2000–02)
Steve Grant (1997–98, 2000–05)
Presented by Pat Finn (1991–94, 1996–98, 2000–02)
JD Roberto (2003–05)
Narrated by Mark L. Walberg (1991–94)
Jason Grant Smith (1996–97)
Dee Bradley Baker (1997–98, 2000–02)
Don Priess (2003–05)
Country of origin United States
No. of seasons 10
No. of episodes 980
Production
Executive producer(s) David G. Stanley
Scott A. Stone
Producer(s) David M. Greenfield, David Sittenfeld Stephen Brown
Location(s) Hollywood Center Studios (1991–93, 1996–2005)
Universal Studios Hollywood (1993–94)
Running time 22–26 minutes
Production company(s) Stone Stanley Entertainment
Release
Original network Lifetime (1991–94)
The Family Channel (1996–98)
PAX (2000–05)
Original release July 8, 1991 (1991-07-08) – May 27, 2005 (2005-05-27)

Shop 'til You Drop is an American game show that was on the air intermittently between 1991 and 2005. Four different series were produced during that time, with the first premiering on Lifetime on July 8, 1991 and the fourth series airing its final episode on May 27, 2005 on PAX TV.

Pat Finn hosted the first three editions of Shop 'til You Drop, beginning in 1991 and ending in 2002. The announcers for those series were Mark L. Walberg, who announced from 1991 to 1994 and served as an on air assistant; Jason Grant Smith, who was the original announcer for the second series in 1996 and 1997; and Dee Bradley Baker, who announced and co-hosted from 1997 until 1998 and again from 2000 until 2002.

The fourth series, which saw the show undergo a significant overhaul and format switch, was hosted by JD Roberto with Don Priess announcing.

The backdrop of gameplay was a two-story shopping mall containing 14 stores. Two teams each consisting of two people (almost always male-female; married, engaged, dating, siblings, or best friends) competed against each other to win prizes and a trip.

Nearly all of the stunts were mini-games played in a one-minute time limit, which tested popular culture and consumer knowledge. The winners of a coin toss followed the host to the play area of the first stunt. After being told the specific gameplay, the team decided whether to play the stunt or pass and force their opponents to play. Stunts varied widely, but most involved the team answering questions based upon a pop culture category, or various other games based on pricing merchandise. Nearly all stunts featured a 60-second time limit.

Successfully completing the stunt earned the team 100 points and allowed them to choose a store located on the first floor of the mall, winning the prize associated with that store. Although the stores and prize specialty associated with each store varied from episode to episode, each generally featured prizes typical of game shows (furniture, electronics, artwork, etc.). One of the stores each day featured the "Shopper's Special", which also awarded a mini vacation when chosen.

After the first stunt was played, the remaining team played the second stunt. Whichever team did not have the choice of playing or passing the first stunt in round one had the option in round two. Also, completing a stunt earned a team 200 points in the second round.


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