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Shatter (video game)

Shatter
Shatter-playstation-store-icon.png
Shatter icon in the PlayStation Store
Developer(s) Sidhe Interactive
Publisher(s) Sidhe Interactive
Steam (OS X)
Designer(s) Alan Bell, Antony Blackett, James Everett, Jonathan Brown
Composer(s) Module
Platform(s) PlayStation Network, Microsoft Windows, OS X, GNU/Linux
Release PlayStation Network
  • WW: July 23, 2009
Microsoft Windows
  • WW: March 15, 2010
OS X
  • WW: September 18, 2012
Linux
  • WW: March 14, 2013
Genre(s) Brick buster
Mode(s) Single-player
Review scores
Publication Score
PC PS3
1UP.com N/A B
Destructoid N/A 8.5/10
Eurogamer N/A 8/10
GamePro N/A 4.5/5 stars
Game Revolution B B
GameSpot 8/10 8/10
GameZone 8.5/10 N/A
Giant Bomb N/A 4/5 stars
IGN N/A 9/10
OPM (UK) N/A 8/10
Aggregate score
Metacritic 84/100 86/100

Shatter is a 2009 brick-busting video game developed and published by Sidhe Interactive for the PlayStation 3, PC platforms, and iOS. The game was released on July 23, 2009 on PSN, on March 15, 2010 on Microsoft Windows, on September 18, 2012 on OS X, and on March 14, 2013 on GNU/Linux.

Shatter is a re-imagining of the classic block-breaking Arkanoid gameplay mechanic, with the addition of physics forces "suck" and "blow" to give the player control of the ball and other physics-enabled objects.

The game area consists of a paddle, a ball and field of blocks. To clear a level, the player must destroy all of the blocks. This is most commonly done by guiding the ball into them but blocks can also be destroyed using the Shard Storm power-up, by hitting the blocks with the paddle itself, or by sucking in fragments with the shield enabled to create "ricochet" bullets.

As well as using the paddle to strike the ball, the player can also suck objects towards it or blow objects away. When a block is broken, it releases a number of shards which the players should collect in order to charge their Shard Storm bar. This can be done more efficiently by using the suck function to pull shards towards the paddle. The player collects these shards using the paddle. The suck and blow functions also affect the balls trajectory so can be used to more accurately guide the ball to specific targets. Some blocks also react to the in-game physics and will move towards or away from the paddle as the suck and blow actions are used. The player can activate a shield around the paddle which will destroy blocks on contact however, this also drains power from the Shard Storm meter. If a block hits the paddle when the shield is not activated the player loses control of the paddle for a few moments.

Some blocks contain power-ups which have to be collected. All power-ups in the game are positive and trigger functions such as doubling the number of shards on the screen, making the ball more easily maneuverable or give the player an extra life. The player collects these power ups by catching them with the paddle. Players can also release multiple balls into the arena at once. While this allows the player to collect points and clear the stage more quickly, it also makes the game more difficult.


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