Shadow Warrior 2 | |
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Developer(s) | Flying Wild Hog |
Publisher(s) | Devolver Digital |
Director(s) | Michał Szustak |
Designer(s) |
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Programmer(s) |
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Artist(s) |
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Writer(s) | Scott Alexander |
Composer(s) |
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Series | Shadow Warrior |
Engine | Road Hog Engine |
Platform(s) | Microsoft Windows, PlayStation 4, Xbox One |
Release |
Windows
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Genre(s) | First-person shooter |
Mode(s) | Single-player, multiplayer |
Aggregate score | |
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Aggregator | Score |
Metacritic | (PC) 78/100 |
Review scores | |
Publication | Score |
Destructoid | 7/10 |
Game Revolution | |
GameSpot | 8/10 |
IGN | 8.6/10 |
PC Gamer (US) | 78/100 |
Polygon | 5/10 |
Shadow Warrior 2 is a first-person shooter video game developed by indie studio Flying Wild Hog and published by Devolver Digital. It is the sequel to the 2013 Shadow Warrior, the reboot of the 1997 original. The game was released for Microsoft Windows in October 2016, and for PlayStation 4, and Xbox One in May 2017.
The game is set five years after the events of Shadow Warrior. Once again, players assume the role of modern ninja warrior Lo Wang and must battle armies of demons that have invaded the world sent by another dimension under Zilla command.
Shadow Warrior 2 can be played in single-player mode or in a new 4-player co-op mode. In co-op mode, each player experiences the narrative as Lo Wang but sees other players as different anonymous ninjas.
The level environments are more open and non-linear than in the previous title. New traversal mechanics have been added such as climbing walls and double jumping to allow for more exploration. Mission structure in Shadow Warrior 2 is less restricted than its predecessor, players can now revisit earlier missions to re-engage past enemies in order to upgrade Wang's skills. The game features a hub area where the player can acquire quests and upgrade their abilities before beginning a mission. Every mission, except for story-specific events, will feature randomly generated level design and content, including randomized map layouts, enemy positions, terrain, buildings, and weather conditions. The game utilises a procedural damage system that allows players to cut and blow off enemy limbs and body parts.
The game features over 70 different weapons, varying between firearms and blades. Killing enemies will level up weapons and reward the player with gems to augment their equipment with element properties and buffs.