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Shadow Warrior 2

Shadow Warrior 2
Shadow Warrior 2 logo.png
Developer(s) Flying Wild Hog
Publisher(s) Devolver Digital
Director(s) Michał Szustak
Designer(s)
  • Paweł Kowalewski
  • Michał Mazur
Programmer(s)
  • Krzysztof Narkowicz
  • Kuba Opoń
Artist(s)
  • Paweł Libiszewski
  • Łukasz Zdunowski
Writer(s) Scott Alexander
Composer(s)
  • Michał Cielecki
  • Krzysztof Wierzynkiewicz
Series Shadow Warrior
Engine Road Hog Engine
Platform(s) Microsoft Windows, PlayStation 4, Xbox One
Release Windows
  • WW: 13 October 2016
PlayStation 4, Xbox One
  • WW: 19 May 2017
Genre(s) First-person shooter
Mode(s) Single-player, multiplayer
Aggregate score
Aggregator Score
Metacritic (PC) 78/100
Review scores
Publication Score
Destructoid 7/10
Game Revolution 4/5 stars
GameSpot 8/10
IGN 8.6/10
PC Gamer (US) 78/100
Polygon 5/10

Shadow Warrior 2 is a first-person shooter video game developed by indie studio Flying Wild Hog and published by Devolver Digital. It is the sequel to the 2013 Shadow Warrior, the reboot of the 1997 original. The game was released for Microsoft Windows in October 2016, and for PlayStation 4, and Xbox One in May 2017.

The game is set five years after the events of Shadow Warrior. Once again, players assume the role of modern ninja warrior Lo Wang and must battle armies of demons that have invaded the world sent by another dimension under Zilla command.

Shadow Warrior 2 can be played in single-player mode or in a new 4-player co-op mode. In co-op mode, each player experiences the narrative as Lo Wang but sees other players as different anonymous ninjas.

The level environments are more open and non-linear than in the previous title. New traversal mechanics have been added such as climbing walls and double jumping to allow for more exploration. Mission structure in Shadow Warrior 2 is less restricted than its predecessor, players can now revisit earlier missions to re-engage past enemies in order to upgrade Wang's skills. The game features a hub area where the player can acquire quests and upgrade their abilities before beginning a mission. Every mission, except for story-specific events, will feature randomly generated level design and content, including randomized map layouts, enemy positions, terrain, buildings, and weather conditions. The game utilises a procedural damage system that allows players to cut and blow off enemy limbs and body parts.

The game features over 70 different weapons, varying between firearms and blades. Killing enemies will level up weapons and reward the player with gems to augment their equipment with element properties and buffs.


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