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Secret of Evermore

Secret of Evermore
The game's cover art shows a boy and his dog standing on a ledge face-to-face with a giant, red creature with insectoid eyes, sharp teeth, a visible heart, and a ribcage resembling claws. The game's logo and various other logos are visible around the artwork.
North American box art
Developer(s) Square
Publisher(s)
Designer(s) Alan Weiss
George Sinfield
Artist(s) Daniel Dociu
Beau Folsom
Writer(s) George Sinfield
Paul Mazurek
Composer(s) Jeremy Soule
Platform(s) SNES
Release
  • NA: October 1, 1995
  • PAL: February 22, 1996
Genre(s) Action role-playing
Mode(s) Single-player
Aggregate score
Aggregator Score
GameRankings 81%
Review scores
Publication Score
AllGame 3.5/5 stars
EGM 33.5 out of 40
Nintendo Life 8/10 stars
Nintendo Power 3.8 out of 5
Game Players 88 out of 100
Next Generation 4/5 stars
RPGamer 4 out of 5
RPGFan 86%
Super Play 81 out of 100

Secret of Evermore is an action role-playing game for the Super Nintendo Entertainment System. It was released by Square in North America on October 1, 1995. In February 1996, it saw release in the PAL territories of Europe and Australia. A Japanese release was planned to follow the North American release by a few months, but was ultimately cancelled.

The story of Secret of Evermore follows a boy and his pet dog as they are inadvertently transported to a fantasy world created by an eccentric inventor. The player guides both the boy and his shapeshifting dog through Evermore, a world that is composed of separate realms, each resembling a different period of real-world history. The gameplay shares many similarities with Secret of Mana, such as real-time battles, a ring-shaped menu system, and the ability to switch control between the two characters. Despite similar game mechanics and a similar title, it is not an entry in the Mana series.

Secret of Evermore is unique in that it is the only game developed by Square designers in North America. The game received positive reviews upon its release due to its graphics and gameplay, but was criticized for not being up to the expectations many reviewers had of its developer.

Secret of Evermore takes many of its interface and gameplay aspects from Secret of Mana. The game mostly consists of an aerial view setting, in which the boy and his dog negotiate the terrain and fend off hostile creatures. If the boy is currently selected as the player character, his dog will be controlled by the artificial intelligence, and vice versa. Both characters can find refuge in caves or a town, where they can regain their hit points or purchase restorative items and equipment. Upon collecting enough experience points in battle, either character can increase in level with improved stats such as strength and evasion. Options including changing equipment, casting alchemy spells, or checking status can be quickly performed by rotating through the game's Action Ring system. Combat takes place in real-time. Located below the players hit points is a percentage gauge that determines the amount of damage done to an enemy, as well as how far the player can run. Swinging a weapon or running causes the gauge to fall to 0% and then quickly recharges, allowing the character to attack at full strength or to run at full sprint once it is full. The gauge may also fill up to allowing the player to use charged attacks with equipped weapons.


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Wikipedia

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