Sea of Thieves | |
---|---|
Developer(s) | Rare |
Publisher(s) | Microsoft Studios |
Director(s) | Gregg Mayles |
Producer(s) | Joe Neate |
Designer(s) | Mike Chapman Shelley Preston Andrew Preston |
Artist(s) | Ryan Stevenson |
Composer(s) | Robin Beanland |
Engine | Unreal Engine 4 |
Platform(s) | Microsoft Windows Xbox One |
Release | 2017 |
Genre(s) | Adventure |
Mode(s) | Multiplayer |
Sea of Thieves is an upcoming action-adventure video game developed by Rare and published by Microsoft Studios for Microsoft Windows and Xbox One, set for release in 2017.
The game is purported to have elements of first-person gameplay and features user-generated content, in which players have the ability to craft their custom stories by using in-game tools. The game will feature co-op gameplay, and is set in an open world multiplayer environment. The game is currently being tested in closed alpha sessions through the Sea of Thieves Insider Program.
Rare is developing the game in an open approach with the community. To underline that approach Rare introduced the Sea of Thieves Insider Program. Interested community members can apply to become a part of the initiative and gain a chance to take part in early development play sessions of the game. Community feedback and game suggestions directly impact the development of the game. Every early play session will include new features to the game.
The game is set in a pirate world. A player joins a crew, (either via matchmaking or by inviting friends) and sets sail on a pirate ship to experience different kinds of adventures and activities together. Some key features and gameplay elements include: