*** Welcome to piglix ***

Scion (role-playing game)

Scion: Hero
ScionHeroCover.jpg
Scion: Hero cover, featuring Eric Donner as drawn by Michael Komarck.
Designer(s) John Chambers. Authors: Justin Achilli, Alan Alexander, Carl Bowen, Bill Bridges, John Chamers, Duncan Harris, Michael Lee, Peter Schaefer, James Stewert, and Andrew Watts
Publisher(s) White Wolf Publishing
Publication date April, 2007
Genre(s) Contemporary fantasy
System(s) Storyteller

Scion is a series of role-playing games published by White Wolf, Inc and Onyx Path Publishing. The first core rule book, Scion: Hero. was released on April 13, 2007. The second volume, Scion: Demigod, was released on September 12, 2007, and the third, Scion: God, was released on January 23, 2008. The Scion Companion began release in sections March 2008, as a PDF direct download. Scion: Ragnarok was released on January 21, 2009. A second edition was announced in August 2012, with a new system related to the previous Storytelling System but differing from it in undisclosed but significant ways.

Scion is a role-playing game wherein players take on the roles of mortal descendants of gods embroiled in a divine war between the gods and their ancestors, the Titans: powerful, primordial embodiments of concepts such as water, chaos or light which recently escaped after thousands of years of imprisonment in Tartarus.

The pantheons presented draw from mythology giving players the ability to associate their characters with any of the six pantheons provided in the game:

In the Scion Companion, the following pantheons were added:

And on May 19, 2010, White Wolf released a Persian-inspired pantheon:

Further diversification is encouraged by inclusion of instructions for creating custom pantheons and adapting existing but unaddressed spiritual traditions. In addition, recent PDF supplements include:

A further supplement, released only in France, provides one additional pantheon:

The basic assumption on which this game is based is that the game world is similar to our modern world with just one difference: all the old myths are actually true. The characters that players create are considered to be the offspring of a god from one of these mythologies, and their purpose is to serve their parent as the Titans and their servants threaten the World. Adventures set within this milieu range from the mundane of a simple recovery of lost ancient artifacts to a modern version of the 12 tasks of Hercules.

As each volume expands the scope of the game, characters go from being enhanced humans in Scion: Hero to full-fledged gods in Scion: God. The scale also grows, from adventures in the physical world in Scion: Hero, to adventures in the Underworld and various Terra Incognitae in Scion: Demigod, to adventures in the Overworld with its Titanrealms (environments which are the bodies of the titans) and Godrealms in Scion: God. The primary antagonists of the game are the so-called Titan Avatars that are different personifications of the various primal Titans that exists in Scion.


...
Wikipedia

...