*** Welcome to piglix ***

Schmeiser Robo

SchmeiserRobo marquee.png
Japanese candy cabinet marquee of Schmeiser Robo.
Developer(s) HOT・B
Publisher(s) HOT・B
Designer(s) Akinori Tomonaga (producer, system designer)
Yasuyuki Osada (director, character designer, graphics designer, system designer)
Satoshi Hatsuya ("Walker" designer)
Platform(s) Arcade
Release 1993
Genre(s) 2D Versus Fighting
Mode(s) Up to 2 players simultaneously
Arcade system DECO32
CPU 68000 (@ 14 MHz)
Sound CPU: HuC6280 (@ 8.055 MHz)
Chips: YM2151 (@ 3.58 MHz), OKI6295 (@ 7.757 kHz), OKI6295 (@ 15.514 kHz)
Display Horizontal, 320 x 240 pixels, 58.00 Hz, 2048 colors

Schmeiser Robo (シュマイザーロボ?) is a 1993 fighting arcade game developed and published by HOT・B. It is HOT・B's only attempt in the fighting game genre after the success and craze of Capcom's Street Fighter II, which inspired other companies to enter the genre as well.

Schmeiser Robo plays similarly to other 2D versus fighting games during its release, which the player's character fights against his or her opponent in best two-out-of-three matches in a single player tournament mode with the computer or against another human player. However, unlike most other fighting games released at the same time, the game uses an 8-way joystick and 3 buttons: one for punching, another for kicking, and the last one first introduced in the game during the modern era of fighting games, the guard button. Every character can do moving and attacking in spite of repeatedly pressing the guard button; however, they can’t block their opponents' attacks by using it. Other unique features introduced in this game are quick (or small) jumping, air-guarding, counter-attacking, guard-canceling and rush-attacking.

There are eight characters to choose from in the game and each of them fight inside their own unique mechs called "Walkers". Unlike most fighting games at the time, each character also has a 'fighting rate' score which increases or decreases depending on how well they fight.


...
Wikipedia

...