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Scenario (computing)


In computing, a scenario (UK /sɪˈnɑːri/, US /sˈnɛəri/; from Italian: that which is pinned to the scenery; pronounced [ʃeˈnaːrjo]) is a narrative of foreseeable interactions of user roles (known in the Unified Modeling Language as 'actors') and the technical system, which usually includes computer hardware and software.

A scenario has a goal, which is usually functional. A scenario describes one way that a system is or is envisaged to be used in the context of activity in a defined time-frame. The time-frame for a scenario could be (for example) a single transaction; a business operation; a day or other period; or the whole operational life of a system. Similarly the scope of a scenario could be (for example) a single system or piece of equipment; an equipped team or department; or an entire organization.

Scenarios are frequently used as part of the system development process. They are typically produced by usability or marketing specialists, often working in concert with end users and developers. Scenarios are written in plain language, with minimal technical details, so that stakeholders (designers, usability specialists, programmers, engineers, managers, marketing specialists, etc.) can have a common example which can focus their discussions.


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