Samurai Warrior: The Battles of Usagi Yojimbo | |
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Usagi Yojimbo title screen (Commodore 64 version)
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Developer(s) | Beam Software |
Publisher(s) | Firebird |
Composer(s) | Neil Brennan |
Platform(s) | Commodore 64 Amstrad CPC ZX Spectrum |
Release | |
Genre(s) | Adventure |
Mode(s) | Single-player |
Samurai Warrior: The Battles of Usagi Yojimbo is a computer game released for the Commodore 64, ZX Spectrum and Amstrad CPC platforms in 1988, by the now-defunct label Firebird. It is based on the comic book Usagi Yojimbo, which featured the adventures of an anthropomorphic samurai rabbit. The game closely follows some of the themes of the comic. The package artwork comes from the cover of the comic book Anything Goes #6.
The game was released in the United States under the title Usagi Yojimbo as part of the Thunder Mountain Action Pack, Vol. 1. It was contained on Disk 1, Side 1 along with the games Great Escape, Paradroid, and (on Side 2) Implosion. The packaging for this version used artwork from the cover of Usagi Yojimbo Volume 1, # 17 along with images from the other games included in the set.
The game was designed and programmed by Doug Palmer, Paul Kidd and Russel Comte. Neil Brennan wrote the music.
The game is a sideways-scrolling adventure, where Miyamoto Usagi has to defeat opponents in sword fights, and also have encounters with other characters (also anthropomorphic animals), for example priests, who usually carry a cane and utter Zen Buddhist kōans, such as "if you see the Buddha on the path, kill him". Usagi is often attacked by bandits and enemy ninja. These opponents frequently disguise themselves as harmless peasants, villagers or priests.
Although progress is always left-to-right, there are branches along the way that allow some gameplay liberty. There is also a sword training level, with bales of hay instead of enemies.