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SSX (series)

SSX
Current SSX logo.jpg
Current SSX series logo (2012-present)
Genres Sports, snowboarding, racing
Developers EA Canada
EA Montreal
Publishers EA Sports
Platforms PlayStation 2, GameCube, Xbox, Game Boy Advance, Gizmondo, N-Gage, PlayStation Portable, Wii, PlayStation 3, Xbox 360
Platform of origin PlayStation 2
First release SSX
October 26, 2000
Latest release SSX
February 28, 2012

SSX is a series of snowboarding and skiing (added in On Tour) videogames published by EA Sports. It is an arcade-style racing game with larger-than-life courses, characters, and tricks. While the general focus of the series is racing and performing tricks on snowboards, the underlying gameplay of each edition alters slightly; for example, while the original SSX relies on a working knowledge of speed and trick boosts, SSX On Tour requires players to complete different "phat" combos and "monster tricks". SSX is intended to be short for "Snowboard Supercross", but the complete title has almost never actually been referred to in any way in the marketing or promotion of the games or within the games themselves. According to 2012's SSX the acronym in Team SSX means: Snowboarding, Surfing, and Motocross.

The franchise has been critically acclaimed, with the first three installments receiving over 90.00% on GameRankings. Initial sales for the game have been kept a secret by publisher Electronic Arts. Most of the games have been released only on Sony and Nintendo consoles, with the first game being released exclusively on the PlayStation 2 and the fifth instalment exclusively on the Wii. In 1999, EA revealed the series was being developed with the Sega Dreamcast in mind, but once they made the decision not to support the console, it was moved over to the PlayStation 2. The original SSX sold close to three million units in its lifetime, spurring sequel titles SSX Tricky and SSX 3.

Players may choose any one of a number of snowboarders, each with their own statistics and boarding style. A course is selected and the player is given the option of racing down the course or participating in a competition to do tricks.

Each course is filled with ramps, rails, and other assorted objects. Performing tricks fills up the player's boost meter, which can then be used for additional acceleration, making tricks important even in a race. Players also have the option of practicing or exploring courses in "freeride" mode.


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