Developer(s) | Zipper Interactive |
---|---|
Publisher(s) | Sony Computer Entertainment |
Distributor(s) | Ingram Entertainment |
Director(s) | Hardy F. LeBel Sr. |
Designer(s) | Ed Byrne |
Series | SOCOM U.S. Navy SEALs |
Platform(s) | PlayStation Portable |
Release date(s) | |
Genre(s) | Third-person shooter |
Mode(s) | Single-player, multiplayer |
SOCOM U.S. Navy SEALs: Fireteam Bravo is the first SOCOM U.S. Navy SEALs game for the PlayStation Portable. It has both online play (Infrastructure Mode) and PSP to PSP play (Ad Hoc). It is similar to the SOCOM U.S. Navy SEALs games released for the PlayStation 2. This game is a follow up to SOCOM 3 U.S. Navy SEALs for the PS2. Zipper Interactive has released a sequel to this game, titled SOCOM: U.S. Navy SEALs Fireteam Bravo 2. The online multiplayer servers were shut down on August 31, 2012.
The most notable difference between Fireteam Bravo and its PlayStation 2 counterparts is the aiming system. The PlayStation 2's controllers have two analog sticks, while the PlayStation Portable has only one. To aim, the player must "lock on" with the R button onto a target and then fire. Within the game there are sniper rifles, assault rifles, machine guns, explosive attachments, ballistic weaponry, and grenades.
The game supports up to 16 players at a time, voice chat, and a variety of modes. Fireteam Bravo lacks a ladder system of its own. It includes number of variety of gameplay modes such as Free For All and Captive.
Reception for Fireteam Bravo has been generally positive. Critics praised the story, sound, online play, and crosstalk with SOCOM 3 U.S. Navy SEALs. The graphics have been criticized, IGN saying that, "Large environments are a tradeoff for low-poly geometry."