SIMNET was a wide area network with vehicle simulators and displays for real-time distributed combat simulation: tanks, helicopters and airplanes in a virtual battlefield. SIMNET was developed for and used by the United States military. SIMNET development began in the mid-1980s, was fielded starting in 1987, and was used for training until successor programs came online well into the 1990s.
Jack Thorpe of the Defense Advanced Research Projects Agency (DARPA) saw the need for networked multi-user simulation. Interactive simulation equipment was very expensive, and reproducing training facilities was likewise expensive and time consuming. In the early 1980s, DARPA decided to create a prototype research system to investigate the feasibility of creating a real-time distributed simulator for combat simulation. SIMNET, the resulting application, was to prove both the feasibility and effectiveness of such a project (Pimental and Blau 1994).
Training using actual equipment was extremely expensive and dangerous. Being able to simulate certain combat scenarios, and to have participants remotely located rather than all in one place, hugely reduced the cost of training and the risk of personal injury (Rheingold 1992). Long-haul networking for SIMNET was run originally across multiple 56 kbit/s dial-up lines, using parallel processors to compress packets over the data links. This traffic contained not only the vehicle data but also compressed voice.
SIMNET was developed by three companies: Delta Graphics, Inc.; Perceptronics, Inc.; and Bolt, Beranek and Newman (BBN), Inc. There was no prime contractor on SIMNET; independent contracts were let directly to each of these three companies. BBN developed the vehicle simulation and network software, as well as other software such as artillery, resupply, and semi-automated forces often used for opposing forces. Delta Graphics, based in Bellevue, Washington, developed the graphics system and terrain databases. Delta Graphics was eventually bought by BBN. Perceptronics, based in Los Angeles, was responsible for the actual SIMNET simulators; the company's engineers, human factors personnel and manufacturing team designed, developed and built over 300 full-crew simulators, integrating the controls, sound systems and visual systems into the special simulator shells; they also installed the simulators in a number of facilities in the US and Germany, trained the operators and supported the system for several years. BBN was responsible for developing the dynamic simulation software for each of the simulators, as well as the distributed networking communication software that kept each simulator informed of the position (and other state information) of other simulators that were within potential line-of-sight within the shared virtual environment. Each simulator maintained its own copy of this virtual environment, and broadcast its own state information to the other simulators.