*** Welcome to piglix ***

Rush Rush Rally Racing

Rush Rush Rally Racing
Rush Rush Rally Racing.jpg
Official cover art of Rush Rush Rally Racing
Developer(s) Senile Team
Publisher(s) RedSpotGames
Platform(s) Dreamcast, Wii
Release Dreamcast
  • EU: November 4, 2009
WiiWare
  • EU: April 19, 2012
Genre(s) Racing
Mode(s) Single-player, multiplayer

Rush Rush Rally Racing, also known as R4, is an independently developed, commercially released video game developed by Senile Team and published by RedSpotGames. It is a top-down 2D racing game for the Sega Dreamcast and Wii similar to Micro Machines, an easy to pick up and play and hard to master type of racer.

Rush Rush Rally Racing has several game play modes. The goal of the single player grand prix mode is to qualify each race by finishing third, second, or in first place. If the player qualifies the race, he will proceed to the next level. If the player doesn't qualify, he can retry the level until his continues run out. The Grand Prix mode consists of 10 levels, after which the player is rewarded with an ending sequence. However, if the player finishes in first place in all levels, an 11th level is unlocked, and other ending sequences are shown, depending on whether the player finishes first in this level also.

In the versus mode 2, 3, or 4 player can race against each other in a split screen mode. Nine levels are initially available for all multiplayer modes, in addition to the Grand Prix levels which can also be played. The item mode is the same as the versus mode, with the addition of various items that are scattered around the levels, such as oil slicks, super speed, invisibility, turn 180 degrees, etc. In the Get Ahead two player mode, the objective is to get so far ahead of your opponent that they disappear from the screen. Each time a player succeeds in doing so, they earn one token. The first player to earn 5 tokens is the winner.

Senile Team started the project as an entry for a coding competition sponsored by Lik Sang in 2006. They chose to make a racing game because they believed it could be completed in a short time span, would stand out from the competition as majority of Dreamcast games released post discontinuation were Puzzle or Shooters. Retro over the head racers such as Combat Cars, Micro Machines, and Thrash Rally were cited as influences for the game. Lik-Sang was forced out of business on October 24, 2006 due to multiple lawsuits by Sony Computer Entertainment Europe prior to the coding competition and Senile Team had prepared for the contest entry a minimal feature set: one player, one type of car.


...
Wikipedia

...