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Run the Risk

Run the Risk
Genre Children's Game show
Presented by Peter Simon
Shane Richie (1992-4)
John Eccleston (1994)
Bobby Davro (1995-6)
Voices of Mitch Johnson (1996)
Country of origin United Kingdom
Original language(s) English
No. of series 5
No. of episodes 69
Production
Running time 25 minutes
Release
Original network BBC1
Picture format 4:3
Original release 26 September 1992 (1992-09-26) – 28 December 1996 (1996-12-28)

Run the Risk was a British children's game show, which ran from 26 September 1992 to 28 December 1996. It was aired as part of Saturday mornings show Going Live! and Live & Kicking. It was presented by Peter Simon for the entire run alongside Shane Richie, John Eccleston and Bobby Davro, for part of the run. The games the teams had to do involved gunge and were similar to those performed on It's a Knockout. Run the Risk borrowed much from its predecessor, Double Dare, which was also hosted by Peter Simon.

In the first few series, there was an opening stunt worth 10 points, followed by three rounds of three questions each, though each team was limited to one correct answer. In round 1, the first question was worth 10 points; the second, 20; and the third, 30. All question values increased by 10 with each new round.

At the end of each question round, the team that had answered the highest-valued question correctly was given a choice to either "run the risk" by taking part in a timed stunt, or to force another team to "run the risk." If the team "ran the risk," and completed the conditions of the stunt within the allotted time, the team would receive as many points as the highest-valued question in the round (i.e., 30, 40, or 50), plus a 20-point bonus for "running the risk" themselves. If the team failed, the other two teams would each receive half of the points (but none of the bonus). Should the team nominate another team, then there are no bonus points available, and the points go to the team "running the risk" (if successful), or the nominating team (if unsuccessful).

One final question round was played with no stunt, with 40, 50, and 60 points available on each question (still only one question to a team, however).

After that, the teams face the "Final Risk," an obstacle course. In the first series, this consisted of a fairly simple task. One member from each team was placed inside a large fancy dress costume. The member from the team in the lead was placed directly at the start line, while the other two teams were placed further back based on how far they are trailing the lead team. As well as the obstacles of the course the players also had things thrown at them by the rest of the team members. The first player to complete the course, sit on their respective pyramid, and step on the buzzers (the same method of signalling as in the question rounds) and be joined by their teamates won the grand prize. Of the other two teams, the team with more points received a second-place prize, and the team with fewer points received a third-place prize.


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