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Ruck Zuck (Game Show)

Ruck Zuck
Genre game show
Presented by (1988-1991)
(1992-2000, 2004-2005)
(2005)
(2016-present)
Désirée Nosbusch (1992) (KRZ)
Composer(s) Ray Ellis
Marc Ellis
Production
Camera setup Multi-Camera
Production company(s) Reg Grundy Productions
Release
Original network Tele 5 (1988-1992, 2004-2005)
RTL II (1993-1995)
tm3 (1996-2000)
(2016-present)
Original release (Tele 5)
January 11, 1988 (1988-01-11) - January 2, 1992 (1992-01-02)
(RTL II)
June 10, 1993 (1993-06-10) - February 6, 1995 (1995-14-06)
(tm3)
January 1, 1995 (1995-01-01) - October 20, 2000 (2000-10-20)
(Tele 5)
October 25, 2004 (2004-10-25) - June 3, 2005 (2005-06-03)
(2016-present)

Ruck Zuck is the German version of the short-lived U.S. game show Bruce Forsyth's Hot Streak. It premiered on January 11, 1988, and ended on October 20, 2000 and four years later it came back to Tele 5 on October 25, 2004 and ended on June 3, 2005. Like its American counterpart, the series was packaged by Reg Grundy's Worldwide television empire. During its 1988-2000 and 2004-2005 run, Tele 5, RTL II and tm3 in its original incarnation, ran the show. Currently, the show has been revived on since 2016.

Over time, the show had four hosts: (1988-1991), (1991-2000, 2004-2005), (2005) and (2016-present), while Désirée Nosbusch hosted a short-lived kids version of Ruck Zuck on Tele 5 called Kinder Ruck Zuck in 1992.

The game is played the same as its short-lived U.S. counterpart. Two teams of five players each, men vs. women competed. The leader of the team (which changes after every round), is given a choice of two words to choose from. The other team gets the unchosen word. The remaining players are wearing headphones that have music piped in them so they cannot hear what's going on. The object of the game is to describe the word to the next person in line, and then to the next person and so on. However, if at any time, a player describing the word, repeats a keyword or phrase that was already used to describe the word, their half of the round stops, and the scoring ends. For each successful transaction, the team scores points. The round lasts for 40 seconds.

The team with the most points at the end of the game wins, and then goes on to play the bonus round for the big money. In the event of a tie at the end of the fourth round, a tiebreaker round is played. The champion is shown a word. The captain can either play or pass the word. The team that plays the word must describe it all the way down the line in order to win. Failure to do so awards the opponent the win.

In the bonus game, the host gave the team captain a word or phrase. The player gives the four words that the partners can think of associated with the word. While this is going on, the remaining teammates are wearing the headphones so they cannot hear just like in the main game. When that is all done, the players are brought out, and are given 20 seconds (five seconds per player) to say as many words as they can think of relating to the topic word, in hopes of saying the same words that the captain stated earlier. Each correct match wins the team money.


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