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Rosetta@Home

Rosetta@home
Rosetta at home logo.png
Developer(s) Baker laboratory, University of Washington; Rosetta Commons
Initial release October 6, 2005; 11 years ago (2005-10-06)
Stable release

Rosetta Mini: 3.73 / March 31, 2016; 10 months ago (2016-03-31)

Rosetta Mini Android: 3.73 / April 1, 2016; 10 months ago (2016-04-01)
Development status Active
Operating system Windows, macOS, Linux, Android
Platform BOINC
License Proprietary freeware for academic and non-profit use, commercial license available
Average performance 210.077 TFLOPS
Active users 58,491
Total users 713,491
Active hosts 217,177
Total hosts 1,610,514
Website boinc.bakerlab.org/rosetta

Rosetta Mini: 3.73 / March 31, 2016; 10 months ago (2016-03-31)

Rosetta@home is a distributed computing project for protein structure prediction on the Berkeley Open Infrastructure for Network Computing (BOINC) platform, run by the Baker laboratory at the University of Washington. Rosetta@home aims to predict protein–protein docking and design new proteins with the help of about sixty thousand active volunteered computers processing at over 210 teraFLOPS on average as of July 29, 2016.Foldit, a Rosetta@Home videogame, aims to reach these goals with a crowdsourcing approach. Though much of the project is oriented toward basic research to improve the accuracy and robustness of proteomics methods, Rosetta@home also does applied research on malaria, Alzheimer's disease, and other pathologies.

Like all BOINC projects, Rosetta@home uses idle computer processing resources from volunteers' computers to perform calculations on individual workunits. Completed results are sent to a central project server where they are validated and assimilated into project databases. The project is cross-platform, and runs on a wide variety of hardware configurations. Users can view the progress of their individual protein structure prediction on the Rosetta@home screensaver.


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