Rocket Jockey | |
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Developer(s) | Rocket Science Games |
Publisher(s) | SegaSoft |
Engine | RenderWare |
Platform(s) | Windows |
Release | November 15, 1996 |
Genre(s) | Action game, Sports game |
Mode(s) | Single player, multiplayer |
Rocket Jockey is a Windows video game created by Rocket Science Games and published by SegaSoft in 1996. The game's concept was developed by designer/lead programmer Sean Callahan, paired with an alternate reality 1930s America setting, conceived by VP of development/creative director Bill Davis. The player jets at high speed inside a grassy, enclosed sports arena on a rocket sled that is always in motion and chiefly steered with two grappling-hook guns mounted on its flanks. The rocket can change speeds but always flies about three feet off the ground unless it is engaged in one of the games' frequent and often-comic collisions.
The soundtrack features legendary surf rock guitar player Dick Dale. Three different Rollerball-style game modes are available for competition.
Although it was well-reviewed by a small number of publications, the game was burdened by a general lack of pre-release press coverage, steep hardware requirements, and a much-delayed patch which added LAN play hurt game sales and later reviews. As time passed it has suffered a classic example of software rot and compatibility issues have appeared, making it very difficult to install the game on modern systems. Some diehards have created workarounds for this, most notably a custom modified registry key.
Players control a "sled," which is basically a rocket with small wings for directing the ride and grappling hooks mounted on the sides. These hooks can be fired into pylons, mines, sporting equipment, bodies, and anything else that can be grappled. The grappling hook guns are fixed to shoot out horizontally, 45 degrees to the left and the right of the sled's direction of motion. The player can tap a key to connect the left grapple line to the right one and fly free, leaving a clothesline obstruction for others. Hence, grappling hooks serve a dual purpose: tight turns on stationary objects, and disabling competitors. Sleds also have the ability to receive power-ups, such as repair and speed boost. Grappling hook projectiles and cables are also modifiable.
The sleds first available to the player have only minor differences, but sleds unlocked later in the game have major stat advantages, i.e. acceleration, top speed, boost, and maneuverability. Sleds are unlocked by stealing them from opponents. To unlock a sled, the player must knock their opponent off it, jump off their existing sled, climb onto the target sled, and successfully complete the level. Unlocked sleds are not lost when ditched for a newer model. Most of the sleds will also unlock if all of the levels of a certain tier of competition are successfully beaten. The tier that the sled will be unlocked on is generally one or two tiers after the first level the sled was introduced. Most of the end-game sleds cannot be unlocked in this way.