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Road Rash 64

Road Rash 64
Road Rash 64 cover.png
Developer(s) Pacific Coast Power and Light
Publisher(s) THQ
Director(s) Cory Ondrejka
Producer(s) Gabriel Jones
Designer(s) Richard McGovern
Programmer(s) John Grigsby
Leif Terry
Artist(s) Chris Adams
Ben Ridgway
Brian Walker
Series Road Rash
Platform(s) Nintendo 64
Release
  • NA: August 31, 1999
  • EU: December 17, 1999
Genre(s) Racing
Mode(s) Single-player, multiplayer

Road Rash 64 is a racing video game developed by Pacific Coast Power and Light and published by THQ for the Nintendo 64. The game is the fifth of six entries in the Road Rash series of video games, the only entry to be published by THQ and the only to be released for the Nintendo 64 platform.

The game plays similarly to previous games developed in the Road Rash series, which involves the player racing their motorcycle against other motorcyclists. While racing, the player has the option of punching, or using weapons to attack other racers, to slow down their progress. The ultimate goal is to place first in the race, and do damage to others, in order to gain more money to upgrade the player's motorcycle. Conversely, the worst scenario is to be "busted" by police officers, who intervene when situations get too hectic or racers damage them, which costs the player money. If the player was unable to afford the fine, that game is over. In a similar situation, it was also possible to lose without getting busted; should a player's damages become sufficiently acute the motorcycle would be sent to a mechanic who would charge for parts and labor in order to get back into the game. Being unable to afford the mechanic's bill had the same consequences as being busted and unable to pay.

Unlike past games in the series, which used a single long road in independent locales, the game took place on routes laid out through an interconnected road system. The race routes were pieced together from branching road segments.

The game featured licensed music from bands such as Sugar Ray, CIV, The Mermen, and Full on the Mouth. Sugar Ray contributed two songs, one of which was "Mean Machine", from their debut album Lemonade and Brownies.

Unlike most games in the series, it was not developed or published by Electronic Arts, but rather by Pacific Coast Power and Light and published by THQ respectively. The game was originally thought to be a straight port of the game Road Rash 3D for the PlayStation. However, that game ended up emphasizing the racing aspect much more so, where as this game was considered a "complete rethinking" of the game, with much greater emphasis on combat, similar to past games, such as Road Rash II.


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