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Risk 2210

Risk 2210 A.D.
Designer(s)

Rob Daviau

Craig Van Ness
Publisher(s) Avalon Hill
Players 2–5
Setup time 5–10 minutes
Playing time 240 minutes
Random chance Medium
Skill(s) required Strategic thought

Rob Daviau

Risk 2210 A.D. is a 2–5 player board game by Avalon Hill that is a futuristic variant of the classic board game Risk. Risk 2210 A.D. was designed by Rob Daviau and Craig Van Ness and first released in 2001. In 2002, it won the Origins Award for "Best Science Fiction or Fantasy Board Game of 2001".

The boxed set includes:

2210 A.D. originally came packaged in a rectangular boxed set with a playing board that folded into fourths. At some point the design changed to a square, like the packaging for Risk Godstorm. The board in the square box folds into sixths, the cardboard playing pieces are one-sided as opposed to being printed on both sides as they were for the rectangular box, and the Moon was printed on much thinner cardstock.

Before the game, 4 cards are randomly selected from the land territory deck. Each of the 4 territory cards drawn will have a "devastation marker" placed on its corresponding territory on the earth game board. These territories are impassable for the rest of the game.

Each player is allocated 3 energy chips before the game begins. The number of armies allocated to each player and the process of claiming territories is identical to the Standard Risk board game, but the armies are called MODs; therefore, number of MODs allocated to each player at the beginning of the game depends on the number of players. If three people are playing, each player counts out 35 MODs; four players, 30 MODs; five players, 25 MODs. Players then take turns claiming land territories by placing a 1.0 MOD on an unoccupied land territory until all the land territories are occupied. Players then take turns placing their remaining armies on their claimed land territories. Following MOD placement, each player places a space station, a land commander, and a diplomat on any of their claimed territories.

Water and Lunar territories may not be claimed at the beginning of the game. Devastated land territories can not be claimed or occupied at any point during the game.

The game is limited to five rounds called years. At the beginning of each year, players use energy chips they have accumulated to bid for turn order through a First-price sealed-bid auction format. Player secretly bid energy by placing the corresponding of energy chips they would bid into a closed hand. Players open their hands containing their bids simultaneously. The highest bidder selects which turn order he/she wants, then the next highest bidder, and so on. The highest bidder may select any turn the player wants, the player is not limited to "first."


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Wikipedia

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