Rise of the Robots | |
---|---|
Amiga version box art
|
|
Developer(s) | Mirage |
Publisher(s) | |
Designer(s) | Sean Griffiths |
Programmer(s) | Andy Clark Gary Leach |
Artist(s) | Sean Naden Kwan Lee |
Composer(s) |
Richard Joseph Jason Page Brian May |
Series | Rise of the Robots |
Platform(s) | Amiga, Amiga CD32, PC DOS, Mega Drive, Game Gear, Super NES, 3DO Interactive Multiplayer, Philips CD-i |
Release |
Amiga, Amiga CD32
|
Genre(s) | Fighting |
Mode(s) | Single player, multiplayer |
Review scores | |
---|---|
Publication | Score |
AllGame | (SNES) |
EGM | 4.4/10 (SNES) 3.5/10 (3DO) |
Amiga Power | 5% |
Next Generation | (DOS) |
The One Amiga | 59% |
Rise of the Robots is a fighting game released by Time Warner Interactive in 1994. Originally developed for the Amiga and PC DOS computers by Mirage's Instinct Design, it was ported to various video game consoles, including the Super NES, the Mega Drive, and the 3DO Interactive Multiplayer. The game includes a single-player mode in which the player assumes the role of the ECO32-2 Cyborg, as he attempts to stop the Supervisor who takes over Electrocorp's facilities in Metropolis 4.
Developed by a team of five people, including a former Bitmap Brothers member Sean Griffiths, Rise of the Robots was intended to use a high level of artificial intelligence that was never seen in any other fighting games at the time. The game features music from Queen's lead guitarist Brian May, although it only uses "The Dark", a track taken from his solo album Back to the Light, while the in-game music was done by Richard Joseph.
The contemporary and retrospective reviews towards Rise of the Robots were negative, with much of the criticism targeted its crippling gameplay and controls, despite being praised for its good graphics. The sequel, Rise 2: Resurrection, was released in 1996.
The game is divided into a single player mode and a two player versus mode. In single player mode the player controls the ECO32-2 Cyborg as he confronts the Supervisor’s minions across the vast facilities of Electrocorp. The order in which each droid is fought is fixed, with each next adversary more difficult than the last. The sixth and final level is a confrontation with the Supervisor droid itself. Each character is introduced by a short pre-rendered 3D sequence, followed by an analysis of potential weaknesses.