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Rise and Fall: Civilizations at War

Rise and Fall: Civilizations at War
RaFCaw-boxart.jpg
Developer(s) Stainless Steel Studios Midway Games San Diego
Publisher(s) Midway Games
Designer(s) Rick Goodman
Composer(s) Jason Graves
Engine Titan 2.0
Platform(s) Microsoft Windows
Release June 12, 2006
Genre(s)

Active strategy or

Strategic Hack and Slash
Mode(s) Single-player, multiplayer
Aggregate score
Aggregator Score
GameRankings 65%
Review scores
Publication Score
GameSpot 6.6/10
GameSpy 2.5/5
GamesRadar 7 of 10
IGN 6 of 10
Games Radar UK 9/10
Pro-G 5/10

Active strategy or

Rise and Fall: Civilizations at War is a real-time strategy game developed by both Stainless Steel Studios and Midway Games; it was released on June 12, 2006. The game incorporates segments of both third-person and first-person shooter gameplay, by allowing the player to temporarily control a "hero".Rise and Fall is based in the first millennium BC, and features four playable civilizations: Persia, Greece, Egypt, and Rome. The game includes over eighty civilization-unique military units, as well as eight "hero" units—of which only one may be purchased during a game. In Rise and Fall, there are two campaigns: one follows the conquests of Alexander the Great; and the other, the fictional liberation of Egypt by Cleopatra.

During the game's development, Stainless Steel Studios closed. They abandoned all their games, including Rise and Fall, which was near finishing. Rick Goodman, founder of Stainless Steel and the lead designer of Rise and Fall, reported that Midway stopped funding the game when its release date was pushed back by several months. Midway then decided to finish the game themselves. Reviews of the game were mixed; it won two awards, and was commercially successful in the United Kingdom.

On October 16, 2008, Midway released a free, ad-supported version of the game, supported by the US Air Force.

Featuring mainly RTS, but also third-person and—with a few heroes only—first-person shooter scenarios, the gameplay in Rise and Fall is unique. The goal of the game is to defeat the opponent(s), which is done by first micromanaging a base, and then training an army to destroy the enemy's position. Both land and sea units are available, allowing for different strategies, including amphibious warfare. As in most RTS games, units fight using a rock, paper, scissors method, meaning some soldiers are more capable of defeating a certain kind of enemy, while being defeated by another (ex. cavalry defeat archers, archers defeat spearmen, spearmen defeat cavalry).


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