Ridge Racer Unbounded | |
---|---|
Developer(s) | Bugbear Entertainment |
Publisher(s) | Namco Bandai Games |
Composer(s) |
Hiroshi Okubo Akitaka Tohyama Rio Hamamoto Shinji Hosoe Ayako Saso Nobuyoshi Sano |
Series | Ridge Racer |
Platform(s) | Microsoft Windows PlayStation 3 Xbox 360 |
Release date(s) | |
Genre(s) | Racing |
Mode(s) | Single-player, multiplayer |
Aggregate score | |
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Aggregator | Score |
Metacritic | (PC) 72/100 (PS3) 75/100 (X360) 70/100 |
Review scores | |
Publication | Score |
Edge | 9/10 |
OXM (UK) | 4/10 |
Play | 67% |
Ridge Racer Unbounded (リッジレーサー アンバウンデッド Rijji Rẽsā Anbaundeddo?) is a racing video game for Microsoft Windows, PlayStation 3 and Xbox 360. It is the thirteenth and last installment of the Ridge Racer series. Part of the long-running Ridge Racer franchise, the game is published by Namco Bandai Games and developed by Bugbear Entertainment. Unbounded is the first game in the series (not including R: Racing Evolution) to receive a "Teen" rating by the ESRB. It is also the first game in the series (not including Rave Racer, whose Windows version was cancelled) to feature a Microsoft Windows version.
Unbounded marks a dramatic departure from the traditional Ridge Racer drifting style, and moved to a more combat-oriented and destructive style, similar to the Burnout series, as well as implementing customizations.
The official multiplayer servers were shut down on 27 February 2015 in Europe.
Ridge Racer Unbounded offers a number of changes that depart from traditional Ridge Racer gameplay. Announced additions to the game include the ability to design and share tracks and a new emphasis on vehicular combat.
While Ridge Racer Unbounded was originally scheduled for release in North America and Europe in early March 2012, Namco announced a delay just before the planned release, stating that they wanted to allow more time "to pack the disc with features that will truly make the game sing." The game was released on 27 March 2012 in North America, 30 March 2012 in Europe and 5 April 2012 in Australia on all platforms. However, the Japanese release is so far unconfirmed. Despite not being released in Japan, the game borrows inspiration from Critical Velocity (クリティカルベロシティ Kuritikaruberoshiti?), a Japan-exclusive game released in 2005 and has not released overseas.