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Republic: The Revolution

Republic: The Revolution
Republic - The Revolution.jpg
Developer(s) Elixir Studios
Feral Interactive (Mac OS X)
Publisher(s) Eidos Interactive (Windows)
Feral Interactive (Mac OS X)
Engine Totality Engine
Platform(s) Windows, Mac OS X
Release 27 August 2003
Genre(s) Strategy
Mode(s) Single player

Republic: The Revolution is a computer game produced by Elixir Studios, founded by Demis Hassabis , a former programmer of Lionhead Studios and published by Eidos Interactive. It has since been released for the Mac OS X by Feral Interactive. It is a depiction of grassroots political action, where one attempts to put their preferred government in power. It is set in Novistrana, a small, fictional, post-Soviet country in Eastern Europe. A sequel to the game had been announced by Elixir Studios shortly before its liquidation. Subsequently Rebellion Developments purchased rights to the game.

As a strategy game, the 3D game engine is mostly a facade on top of simpler rules and mechanics reminiscent of a boardgame. The 3D engine provides a high level of detail and helps 'flesh out' the world of Novistrana, enabling players to take a virtual tour of their current location. However, the overall influence of the 3D engine on the actual mechanics of gameplay is minimal - the ability to view actions taking place does not affect the outcome of those actions. Some actions carried out in the game offer extra customisation options in the 3D view (for instance, choosing the approach for canvassing or allocating 'cards' in negotiations) but these are separate to the 3D world.

The game is divided into Days, each of which is a cycle of a Morning, Afternoon, and Night. Each of these periods is a turn of sorts, in which orders may be given to faction members to be carried out in the next available turn, and every morning resources (Force, Influence and Wealth) are collected.

The game is set in Novistrana, a fictional Soviet breakaway state highly reminiscent of other recently post-Soviet countries in the design of its buildings and the naming of its streets and suburbs. Game characters speak a fictional language reminiscent of Ukrainian or Russian. The population is largely white, and the country's churches are Eastern Orthodox. Novistrana is rife with political turmoil, with many differing political forces vying for power representing a range of ideologies. The ideologies of Novistranans are generally influenced by their class or career. Police brutality and political corruption are prevalent.


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