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Renegade (video game)

Renegade
Renegade
Game flyer
Developer(s) Technos Japan
Publisher(s) Technos Japan (Japan)
Taito (North America, Europe)
Designer(s) Yoshihisa Kishimoto
Composer(s) Kazuo Sawa
Series Kunio-kun
Platform(s) Arcade, Amiga, Amstrad CPC, Apple II, Atari ST, Commodore 64, MS-DOS, NES, Sega Master System, Virtual Console, ZX Spectrum
Release 1986
Genre(s) Beat 'em up
Mode(s) Single player, multiplayer
Display Horizontal orientation
Review scores
Publication Score
CVG 88%
Crash 89%
Sinclair User 8/10
Your Sinclair 9/10
The Games Machine 87%

Renegade is a video game released in American and European arcades in 1986 by Taito. It is a westernized conversion (including changes to all of the sprites and backgrounds) of the Japanese arcade game Nekketsu Kōha Kunio-kun (熱血硬派くにおくん?, which roughly translates to "Hot-Blooded Tough Guy Kunio"), released earlier the same year by Technos. It is an immediate technological predecessor to Double Dragon, and Nekketsu Kōha Kunio-kun is the inaugural game in the Kunio-kun series (which includes Super Dodge Ball and River City Ransom).

Renegade first introduced several trademarks of the beat 'em up genre, including 4-directional control, punch-jump-kick play action, and enemies which can sustain multiple hits. It is considered to be one of the most influential titles of the video game industry.

In Renegade, the player controls a vigilante (named Mr. K in the NES and SMS versions), who fights a variety of street gangs on his way to save his girlfriend. Unlike Technos' subsequent game Double Dragon, the playing field is limited to one two-screen-wide area (a subway platform, a harbor, an alley, a parking lot and the hideout of a gang) and does not scroll continuously. Out of the four stages in the game, the first, second and third each begin with the player fighting a group made up of two different types of small fry enemies: one with fewer hit points and a stronger attack (usually armed with a weapon) and one with more hit points, but with a weaker attack and the ability to grab the player from behind, making him vulnerable to other enemies' attacks.

When only three underlings remain (in any combination of the two) their boss will come in from the sidelines and join the fight. When the boss is defeated, any remaining enemies retreat off the bottom of the screen, and the stage ends. The second stage follows this same formula, but begins with a series of enemies riding motorcycles trying to run the player down, and brings in the normal enemies once the bikers have been defeated. The third stage is a gang of women; their boss is a very large woman who cannot easily be knocked to the ground. The fourth stage features a single type of knife-wielding enemy who can kill the player with one hit. Once the player has defeated this first wave of enemies, the main character proceeds to enter a building at the far right of the stage. There, he faces three more knife-wielding enemies and the final boss, a mobster whose gunfire is also deadly with one hit. Once the final boss is defeated, the main character exits the building and is greeted by his rescued girlfriend, who proceeds to give him a kiss. The game then begins the next cycle with an increased difficulty.


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