Industry | Video game industry |
---|---|
Fate | Closed |
Founded | 2003 |
Founder | David Amor Andrew Eades |
Defunct | 2016 |
Headquarters | Brighton, East Sussex, United Kingdom |
Key people
|
Andrew Eades (chief executive officer) Bruce Heather (chief technical officer) Chris Gorsuch (business development manager) Ricard Reixach (product lead) Martijn van der Meulen (product lead) Michael Hyland (producer) |
Products | Buzz! |
Number of employees
|
30-50 |
Website | relentless.co.uk |
Relentless timeline | |
---|---|
2004 | DJ: Decks & FX |
2005 | Buzz!: The Music Quiz |
2006 | Buzz!: The Big Quiz |
2007 | Buzz!: The Mega Quiz |
Buzz!: The Hollywood Quiz | |
2008 | Buzz!: The Schools Quiz |
Buzz!: The Pop Quiz | |
Buzz!: Quiz TV | |
Buzz!: Master Quiz | |
2009 | Buzz!: Brain of... |
Buzz!: Quiz World | |
Blue Toad Murder Files | |
2010 | Buzz!: The Ultimate Music Quiz |
Buzz!: Quiz Player | |
2011 | Quiz Climber Rivals |
Air Band | |
Mutation Station | |
2012 | Kinect Nat Geo TV |
2013 | Murder Files |
2014 | Murder Files: The Enigma Express |
Relentless Software was a British video game company formed in 2003 that was based in Brighton. The company was best known for developing 12 games in the BAFTA award winning and multi-million selling Buzz! franchise from 2005 to 2010. Relentless released its first self-published title, Blue Toad Murder Files on PC and PSN in 2009 and Quiz Climber Rivals, for iPhone in 2011. Relentless has also developed Air Band and Mutation Station, for the Kinect Fun Labs series. In 2012 it released Kinect Nat Geo TV, after which co-founder David Amor left the studio. In 2014 the studio released Murder Files: The Enigma Express on iOS, Google Play, Google Chrome and Kindle Fire. In 2016 the studio was shut down. The studio was working on an unannounced title for PlayStation 4 and Xbox One before closure.
Relentless Software was founded in 2003 by David Amor & Andrew Eades, who had previously worked together at the Brighton office of Computer Artworks.
Computer Artworks had been in the process of creating a DJ simulation game for Sony Computer Entertainment Europe (SCEE), but the company went into receivership in October 2003 before the title could be completed. Amor and Eades persuaded SCEE that they could set up a company and complete the DJ project for them. Much to their shock, SCEE agreed and Relentless was set up just 36 hours after their meeting with SCEE.
The company name arose from Amor & Eades ambition to develop video games in a different way to the perceived norms of the industry. They wanted development to be a steady flow of work rather than the more normal cycle of a slow start leading to a project ending with long "crunch" periods. They typed unstoppable into an online thesaurus and of the synonyms returned they chose Relentless as the company name.