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Reflection (computer science)


In computer science, reflection is the ability of a computer program to examine, introspect, and modify its own structure and behavior at runtime.

The earliest computers were programmed in their native assembly language, which were inherently reflective as these original architectures could be programmed by defining instructions as data and using self-modifying code. As programming moved to compiled higher-level languages such as Algol, Cobol, and Fortran (but also Pascal and C and many other languages), this reflective ability largely disappeared until programming languages with reflection built into their type systems appeared.

Brian Cantwell Smith's 1982 doctoral dissertation introduced the notion of computational reflection in programming languages, and the notion of the meta-circular interpreter as a component of 3-Lisp.

Reflection can be used for observing and modifying program execution at runtime. A reflection-oriented program component can monitor the execution of an enclosure of code and can modify itself according to a desired goal related to that enclosure. This is typically accomplished by dynamically assigning program code at runtime.

In object-oriented programming languages such as Java, reflection allows inspection of classes, interfaces, fields and methods at runtime without knowing the names of the interfaces, fields, methods at compile time. It also allows instantiation of new objects and invocation of methods.

Reflection can be used to adapt a given program to different situations dynamically. Reflection-oriented programming almost always requires additional knowledge, framework, relational mapping, and object relevance in order to take advantage of more generic code execution.


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