Really? Really! | |
Really? Really! logo
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Genre | Mystery, Fantasy, Romance |
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Game | |
Developer | Navel |
Publisher |
Navel (PC) Kadokawa Shoten (DS) MangaGamer (PC) |
Genre | Visual novel, Eroge (PC) |
Platform | PC, Nintendo DS |
Released | November 24, 2006 (limited edition) April 17, 2007 (standard edition) June 25, 2009 (DS Edition) June 6th, 2014 (MangaGamer) |
Manga | |
Written by | Navel |
Illustrated by | Shiroi Kusaka |
Published by | Kadokawa Shoten |
Demographic | Seinen |
Original run | January 10, 2007 – December 10, 2007 |
Volumes | 2 |
Really? Really! is the third eroge visual novel in the Shuffle! series created by Navel for Microsoft Windows. It is a continuation of Kaede's path from the first Shuffle! visual novel, and has a linear plot. The limited edition was released on November 24, 2006 at a retail price of ¥9,240 (about US$79.73). Navel released a "soft" version (without explicit sexual content, like Shuffle! On The Stage for Shuffle!) of Really? Really! on Nintendo DS in 2009. The DS version was released on June 25, 2009 by Kadokawa Shoten. It was localized by MangaGamer and released on June 6, 2014.
In Really? Really!, Kaede has lost her memories and throughout the game the player must fix them. Using keywords acquired from viewing various events in Kaede's memories, the player must fix mistakes in Kaede's past memories.
The player starts at a "crossroad" where different doors are available. By going through the events beyond the doors and correcting memories with the keywords earned on the way, the player receives a "memory" which he can "liberate" by watching.
Like stated at the picture, the game has a lot of similarities to Ace Attorney series.
For example, the first mistake that occurs is that Kaede says that Midoriba Itsuki is a girl (he is actually a boy). By using the 'Really Attack', the player can select the 'Midoriba Itsuki' keyword, which causes Rin to say "OBJECTION!" which then causes the scene to shatter and replay correctly.
The player is allowed five errors per day to get the memories corrected. In order to get the CG for the scene, the player must have a 100% completion. If the player makes five errors in a day, the game ends.
The player should also note that once he makes 3 mistakes out of the 5 allowed, the game allows a hint where the "life bar" flashes, notifying that a certain keyword must be used at this dialog. However, it does not reveal what keyword should be used, so it is possible that the player may not possess the keyword. In this case, he must "escape" and choose another path to find the keyword.
Should the player feel that he does not have the appropriate keyword for the situation, the player has the option of escaping the scene (and even that particular event/time entirely), and then coming back later upon acquiring more keywords. This is possible as the player usually has access to multiple events to play back and correct in the "event selection" area.