Ravnica: City of Guilds
Ravnica: City of Guilds
|
Released |
October 7, 2005 |
Size |
306 (88 rares, 88 uncommons, 110 commons, 20 lands) |
Keywords |
Convoke, Transmute, Dredge, Radiance |
Mechanics |
Guild system, hybrid mana |
Designers |
Mark Rosewater (lead), Tyler Bielman, Mike Elliott, Aaron Forsythe, and Richard Garfield
|
Developers |
Brian Schneider (lead), Aaron Forsythe, Mark L. Gottlieb, Matt Place, Paul Sottosanti, and Henry Stern |
Development code |
Control |
Expansion code |
RAV |
First set in the Ravnica block |
Ravnica |
Guildpact |
Dissension |
|
|
|
Guildpact
|
Released |
February 3, 2006 |
Size |
165 (55 rares, 55 uncommons, 55 commons) |
Keywords |
Haunt, Bloodthirst, Replicate |
Mechanics |
Color alliances |
Designers |
Mike Elliott (lead), Aaron Forsythe, Devin Low, Brian Schneider |
Developers |
Henry Stern (lead), Aaron Forsythe, Cormac Russell, Brian Schneider, and Mike Turian |
Development code |
Alt |
Expansion code |
GPT |
Second set in the Ravnica block |
Ravnica |
Guildpact |
Dissension |
|
|
|
Dissension
broken seal of the Guildpact
|
Released |
May 5, 2006 |
Size |
180 (60 rares, 60 uncommons, 60 commons) |
Keywords |
Graft, Hellbent, Forecast |
Mechanics |
Multicolored cards, Hybrid cards, Split cards |
Designers |
Aaron Forsythe (lead), Brandon Bozzi, Mark L. Gottlieb, and Mark Rosewater |
Developers |
Matt Place (lead), Mark Rosewater, Brian Schneider, and Steve Warner |
Development code |
Delete |
Expansion code |
DIS |
Third set in the Ravnica block |
Ravnica |
Guildpact |
Dissension |
|
|
|
Ravnica is a Magic: The Gathering block that consists of three expert-level expansion sets: Ravnica: City of Guilds (October 7, 2005), Guildpact (February 3, 2006), and Dissension (May 5, 2006). Following in the tradition of other Magic blocks, Ravnica takes place in a plane of the multiverse that was previously unexplored in the game's backstory. The world of Ravnica is an ecumenopolis, a vast city that covers the entire surface of its planet, and is home to a diverse assortment of sentient races. Much power in Ravnica is held by the ten "guilds", political factions that each represent a combination of two of Magic's five colors. The mythology of Ravnica is loosely derived from Slavic folklore, and the character names reflect this. This plane was revisited in the Return to Ravnica block.
Ravnica was conceived following the success of Invasion. Invasion, released in 2000, emphasized interactions between the colors, and it was one of Magic's most popular releases ever. Magic's lead designer, Mark Rosewater, wanted to expand on the multicolor theme in a new way. Therefore, the design of Ravnica is based around ten two-color pairs, including cards in which those pairs of colors work in concert.
The Ravnica block is functionally different from Invasion block due to the interaction of the multi-colored theme. In the Invasion block, for example, the first two sets (Invasion and Planeshift) centered around friendly colors and the harmony they create when put together. The last set, Apocalypse, emphasized enemy colors and areas where the colors contrast and possibly create powerful effects. However, the Ravnica block features a limited number of color combinations (some friendly, some enemy) in every set based on what guilds are present. All the multicolor cards in Ravnica block (and many other cards) are associated with one of the ten guilds.
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Wikipedia