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R.C. Pro-Am II

R.C. Pro-Am II
RC Pro Am 2 cover.jpg
Developer(s) Rare
Publisher(s) Tradewest
Composer(s) David Wise
Platform(s) Nintendo Entertainment System
Release December 1992
Genre(s) Racing/Vehicular combat
Mode(s) Single-player, multiplayer

R.C. Pro-Am II is a racing video game developed by Rare and released by Tradewest for the Nintendo Entertainment System in December 1992. The game is the sequel to the 1988 R.C. Pro-Am and features similar gameplay with a wider variety of tracks, currency-based vehicle and weapon upgrades, and bonus stages. In R.C. Pro-Am II, four players, either human or artificial intelligence, race on a series of tracks to finish first while avoiding obstacles and hazards. The winner receives race points and money. The game features a multiplayer mode in which up to four human players can compete against each other simultaneously.

Reviewers praised the sequel's additional features and variety, while others found its gameplay unoriginal compared to the original and its contemporaries. Critics lauded the multiplayer mode, which some said was a reason alone to buy the game. The game was released in Rare's 2015 Rare Replay compilation for Xbox One.

R.C. Pro-Am II is a racing video game in which four vehicles compete on a series of 24 different tracks: eight standard racetracks, eight "cityscape" tracks, and eight offroad tracks. The difficulty level increases between each type of course. Players must navigate around course obstacles to finish the race. In the single-player mode, the players races against three artificial intelligence opponents. The game also has a multiplayer mode in which up to four human players can race against each other. The objective of each race is to finish in the top three places to receive race points and money, which is used to upgrade vehicles and buy weapons. The top three finishers are qualified to participate in the next race while other players must use a continue. The game ends when the players run out of continues.


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