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Quick Hit Football

Quick Hit Football NFL
Quick Hit Football Fantasy Point Meter.JPG
Quick Hit Football in action
Developer(s) Play Hard Sports
Producer(s) Jeffrey Anderson
Platform(s) Adobe Flash, Unity Player
Release September 2009, September 8, 2010 (NFL)
Genre(s) Sports simulation
Mode(s) Single-player, Multi-player

Quick Hit Football (QHF) was a free online American football game. The Quick Hit company was started in 2008 by Jeffrey Anderson, and went public in September 2009. Quick Hit Football offered single player against CPU opponents and multi-player against human opponents. Quick Hit Football was based on user play-calling. On September 8, 2010, the NFL was integrated into Quick Hit Football and was granted the official license from the NFL. A few months later, on December 22, 2010, Quick Hit Football was offered in High-Definition 3D, allowing greater immersion of the participant in the game, while maintaining a realistic sense of play with graphics likened to those found on Madden 64. Following this, new games and challenges were offered to the players such as NFL season games, as well as single player games vs. teams inspired by legendary football coaches such as Bill Cowher, Tom Landry, Vince Lombardi, Brian Billick, Dan Reeves, Marty Schottenheimer, and Dick Vermeil.

Quick Hit Football gameplay revolves around the user's coaching ability. The user may call a play from the QHF playbook, and then use any boosters that the user wishes to buy. Any boosters received may be used once in each game. A booster must be used before the play begins. When calling the play, a user may scroll through a list of plays, or filter through the plays in three ways: Type, Category, and Key Player.

Once the play starts, the user becomes a and is not allowed to control any player movement. Scoring follows NFL football rules. As in NFL football, the team with the most points at the end of regulation wins. Single-player regulation consists of four two-minute quarters, while multi-player games feature four two and a half minute quarters.

During the game, a user's team receives fantasy points based on the performance of the players. These points help the user improve the team, allowing QHF players to reach higher levels. To level QHF players up, a user spends 1,000 Coaching Points (CP) to move a player up one level, though they may choose to move a player up multiple levels in one transaction. Additionally, Coaching Points and another currency, Quick Cash (QC), can be purchased in various increments from $5 to $50. "Legend" players cost extra but automatically leveled up with you as you progressed in the game and became very popular.


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