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Quantum dot cellular automata


Quantum dot cellular automata (sometimes referred to simply as quantum cellular automata, or QCA) are a proposed improvement on conventional computer design (CMOS), which have been devised in analogy to conventional models of cellular automata introduced by von Neumann.

Any device designed to represent data and perform computation, regardless of the physics principles it exploits and materials used to build it, must have two fundamental properties: distinguishability and conditional change of state, the latter implying the former. This means that such a device must have barriers that make it possible to distinguish between states, and that it must have the ability to control these barriers to perform conditional change of state. For example, in a digital electronic system, transistors play the role of such controllable energy barriers, making it extremely practical to perform computing with them.

A cellular automata (CA) is a finite state machine consisting of a uniform (finite or infinite) grid of cells. Each cell can be in only one of a finite number of states at a discrete time. As time moves forward, the state of each cell in the grid is determined by a transformation rule that factors in its previous state and the states of the immediately adjacent cells (the cell's "neighborhood"). The most well-known example of a cellular automaton is John Horton Conway's "Game of Life", which he described in 1970.

Cellular automata are commonly implemented as software programs. However, in 1993, Lent et al. proposed a physical implementation of an automaton using quantum-dot cells. The automaton quickly gained popularity and it was first fabricated in 1997. Lent combined the discrete nature of both cellular automata and quantum mechanics, to create nano-scale devices capable of performing computation at very high switching speeds (order of Terahertz) and consuming extremely small amounts of electrical power.


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