Original author(s) | Pete Shinners |
---|---|
Developer(s) | Pygame Community |
Initial release | 28 October 2000 |
Stable release |
1.9.1 / December 13, 2016
|
Preview release | |
Written in | Python, C, and Assembly |
Operating system | Cross-platform |
Type | API |
License | GNU Lesser General Public License |
Website | www |
Pygame is a cross-platform set of Python modules designed for writing video games. It includes computer graphics and sound libraries designed to be used with the Python programming language.
Pygame was originally written by Pete Shinners to replace PySDL after its development stalled. It has been a community project since 2004 or 2005 and is released under the open source free software GNU Lesser General Public License.
Pygame is built over the Simple DirectMedia Layer (SDL) library, with the intention of allowing real-time computer game development without the low-level mechanics of the C programming language and its derivatives. This is based on the assumption that the most expensive functions inside games (mainly the graphics part) can be abstracted from the game logic, making it possible to use a high-level programming language, such as Python, to structure the game.
Pygame applications can run on Android phones and tablets with the use of Pygame Subset for Android (pgs4a). Sound, vibration, keyboard, and accelerometer are supported on Android. There is no way to run Pygame applications on iOS. Another limitation of pgs4a is the lack of multi-touch support, which prevents the use of things like pinch to zoom and two-finger rotation. An alternative to using Pygame is to use the Kivy library, which includes multi-touch and iOS support.