Putty | |
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Amiga cover art
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Developer(s) | System 3 |
Publisher(s) | System 3, U.S. Gold Ltd., Varie (Japan) |
Designer(s) |
Phil Thornton Richard Joseph |
Programmer(s) |
Dan Phillips Dave Collins [[Rob Stevens (programmer)}]] |
Platform(s) | Amiga, Super NES, Amiga CD32 |
Release | 1992, 1993, 1994 |
Genre(s) | Platform |
Mode(s) | Single player, Multi player (taking turns) |
Putty is a game developed by System 3 and released in 1992 for the Amiga. It was also released on the SNES in 1993, under the name Super Putty in North America and Europe and as Putty Moon (パティームーン?) in Japan. A release on the Commodore Amiga CD32 was made in 1994, also under the name Super Putty. Despite the extra buttons present on the CD32's controller, the CD32 version made no use of them.
Putty Moon, the place where Putty lives, has been taken over by an evil wizard named Dazzledaze. Putty has been banished from the moon to the planet below. To return to Putty Moon and oust the evil wizard, Putty enlists the help of some robots ("bots") to build a skyscraper that will reach up to Putty Moon.
In Putty, the player controls a blue blob with eyes. Putty has many moves that he could use to attack enemies or to navigate around the level. These abilities include being able to stretch out upwards, downwards, left and right to access far-off ledges. He also has the ability to inflate. This allows him to provide a cushioned landing for any falling bots. Over-inflation also acts as a "smart bomb", with Putty bursting, killing all of the enemies on the screen, whilst reducing his health in the process.
Putty is able to form part of himself into a fist, allowing him to punch left or right to dispatch enemies.
Putty is also able to melt into the floor, making him invulnerable and also allowing him to absorb enemies, recovering a small amount of health in the process. With certain enemies in the game, such as the clockwork orange, once Putty has absorbed one he is then able to morph into the enemy's shape to use its abilities.
A final ability of Putty's is being able to create a mug of coffee from part of himself, which will distract bots and make them stand still.
The levels in Putty are laid out vertically, with the screen scrolling up and down. The levels contain regular platforms, as well as "solid" ledges that Putty can not move through, and other special tiles including electric platforms and bounce pads.
The aim of each level is to rescue a set number of bots within the time limit. In the early sections of the game, the bots simply stand around the level. Putty has to absorb them, and carry them to the level's goal (either a flying saucer or an elevator). Later on in the game, the bots will jump around platforms, often falling to their death.