Prison Tycoon | |
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Developer(s) | Virtual Playground |
Publisher(s) | ValuSoft |
Platform(s) | PC |
Release date(s) |
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Genre(s) | Business simulation game |
Mode(s) | Single player |
Prison Tycoon 2: Maximum Security | |
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Developer(s) | Virtual Playground |
Publisher(s) | ValuSoft |
Platform(s) | PC |
Release date(s) |
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Genre(s) | Business simulation game |
Mode(s) | Single player |
Prison Tycoon 3: Lockdown | |
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Developer(s) | Virtual Playground |
Publisher(s) | ValuSoft |
Platform(s) | PC |
Release date(s) |
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Genre(s) | Business simulation game |
Mode(s) | Single-player |
Developer(s) | Virtual Playground |
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Publisher(s) | ValuSoft |
Platform(s) | Windows |
Release date(s) |
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Genre(s) | Business simulation game |
Mode(s) | Single-player |
Prison Tycoon: Alcatraz | |
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Developer(s) | Virtual Playground |
Publisher(s) | ValuSoft |
Platform(s) | PC |
Release date(s) |
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Genre(s) | Business simulation game |
Mode(s) | Single player |
Prison Tycoon is a business simulation computer game developed by Virtual Playground and published by ValuSoft in July 2005 that puts the user in charge of a prison. Objectives are to keep the prison running, keep the staff happy, keep the prisoners in line, all while trying to make money.
Users are allowed to choose between a New England prison, a modern U.S. Southwestern-style prison, and a West Coast-style prison modelled after San Quentin.
A sequel, Prison Tycoon 2: Maximum Security, was released on September 8, 2006, followed by Prison Tycoon 3: Lockdown in 2007 and Prison Tycoon 4: Supermax in 2008, then Prison Tycoon: Alcatraz in late 2010.
Also, THQ Wireless released a version of Prison Tycoon for the iPhone in May 2009.
Prison Tycoon has generally received poor grades from critics. X-Play's Time Stevens gave the game only one star out of five, concluding his review by writing that "Prisons aren't supposed to be fun, so maybe it shouldn't be a surprise that a game about prisons isn't either."GameZone gives the game a score of 5/10, praising the idea and concept but complaining about clunky graphics, dysfunctional camera angles and lack of instructions.
Some of common complaints of the game include bad camera angles, lackluster graphics, choppy or slow framerates, annoying music and sound, and limited help for players; while most players agreed the concept was neat.
The premise of the game is to create a functional prison complete with walls, guard towers, housing wings, dining, workout and medical facilities. The objective of the game is ultimately to turn your low security incarceration facility into a profitable maximum security prison. Funding is collected by the player through state funding, charitable donations and inmate labor depending on a myriad factors, such as employee satisfaction and inmate happiness and rehabilitation. You have the option to start with a completely blank slate in a free-play mode or with the basic layout of an existing prison with several problems that need to be addressed in the challenge mode.