Postdigital is a term which has recently come into use in the discourse of digital artistic practice. This term points significantly to our rapidly changed and changing relationships with digital technologies and art forms. It points to an attitude that is more concerned with being human, than with being digital. If one examines the textual paradigm of consensus, one is faced with a choice: either the "postdigital" society has intrinsic meaning, or it is contextualised into a paradigm of consensus that includes art as a totality. Either way, Roy Ascott has clearly demonstrated that the distinction between the digital and the "postdigital" is part of the economy of reality.
Kim Cascone uses the term in his article The Aesthetics of Failure: "Post-digital" Tendencies in Contemporary Computer Music. [1] He begins the article with a quotation from MIT Media Lab cyberpundit Nicholas Negroponte: "The digital revolution is over." Cascone goes on to describe what he sees as a 'post-digital' line of flight in the music also commonly known as glitch or microsound music, observing that 'with electronic commerce now a natural part of the business fabric of the Western world and Hollywood cranking out digital fluff by the gigabyte, the medium of digital technology holds less fascination for composers in and of itself.'
In Art after Technology Maurice Benayoun lists possible tracks for "postdigital" art considering that the digital flooding has altered the entire social, economical, artistic landscape and the artist posture will move in ways that try to escape the technological realm without being able to completely discard it. From lowtech to biotech and critical fusion - critical intrusion of fiction inside reality – new forms of art emerge from the digital era.
Artists Mark Lecky, Alice Anderson, Daniel Arsham, Jolan Van Der Viel have all produced work playing with collaborative digital/physical relationship
Jem Finer defined the term "post digital", in relation to his work, as "a return to a tactile relationship with ideas and materials informed by over 30 years of working with computers. A practice that seeks to transcend mediation via a screen and locate itself in the physical world, rather than at one stage removed, through digital representation". He first formulated the term in relation to his 1000-year-long musical composition," Longplayer"[2]. Though starting out its life as a computer generated piece of music, it needed to be "composed" in such a way that it could survive possible computer mortality, that it could assume any technological form.