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Pointer (computing WIMP)


In computing, a pointer or mouse cursor (as part of a personal computer WIMP style of interaction) is a symbol or graphical image on the computer monitor or other display device that echoes movements of the pointing device, commonly a mouse, touchpad, or stylus pen. It signals the point where actions of the user take place. It can be used in text-based or graphical user interfaces to select and move other elements. It is distinct from the cursor, which responds to keyboard input. The cursor may also be repositioned using the pointer.

The pointer commonly appears as an angled arrow, (angled because historically that improved appearance on low resolution screens ) but it can vary within different programs or operating systems. The use of a pointer is employed when the input method, or pointing device, is a device that can move fluidly across a screen and select or highlight objects on the screen. In GUIs where the input method relies on hard keys, such as the five-way key on many mobile phones, there is no pointer employed, and instead the GUI relies on a clear focus state.

The pointer "hotspot" is the active pixel of the pointer, used to target a click or drag. The hotspot is normally along the pointer edges or in its center, though it may reside at any location in the pointer.

In many GUIs, moving the pointer around the screen may reveal other screen hotspots as the pointer changes shape depending on the circumstances. For example:


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