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Plot point (role-playing games)


in role-playing games a plot point is a resource possessed by a player which can be spent to alter the plot of the game. The name is a pun on the TV and film term plot point.

In most commercial RPGs, plot points represent the heroic quality of player characters, which separates them from other people in the game world, and as such are spent to increase a character's chance of success in combat or other actions. Examples include Fate points in FATE (also RPGs based on the FATE system), Edge in MechWarrior, Fortune dice in Feng Shui or Force points in the Star Wars role-playing games from West End Games (Star Wars: The Roleplaying Game) and Wizards of the Coast (the Star Wars Roleplaying Game).

In some RPGs, mostly indie RPGs, plot points are rather a way of involving the player in the story. They can be spent to introduce something into the game, or to add a previously-unrevealed fact about a character. Examples include story tokens in Capes, the seven types of Narrative privileges (Privilèges narratifs) in the 2nd edition of The Last Chronicles of Erdor (, in French) or backgrounds in Dogs in the Vineyard.

In Steve Jackson Games's role-playing game Toon, plot points are used as experience points, awarded for completing in-game objectives and used to increase a player character's statistics.


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