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Player manager

Player Manager
Developer(s) Dino Dini, Anco Software
Publisher(s) Anco Software
Platform(s) Amiga, Atari ST, MS-DOS, PlayStation
Release 1990
Genre(s) Sports game
Mode(s) Single Player

Player Manager was a football management game, released in 1990. It was notable for being the first game to combine both managing the team and playing as a single player. The match engine borrowed heavily from the Kick Off match engine, which was developed by Dino Dini and Anco Software, who also created Player Manager. This was the first in a series of games called Player Manager.

A remake of the game is being made for iPhone.

Players would take control of a third division side as player-manager, acting in both managing and playing aspects. The latter option was optional, since players could choose whether to control the player only or the entire team from the outset. They can opt to do neither, if they choose not to play the matches personally.

The Player Manager universe is structured somewhat differently from real-life football of the same period. Many notable clubs are not featured in the game, as the programmers chose to have 10 teams in the top two divisions, and 12 in the third and fourth divisions, presumably due to memory constraints. There is also only one domestic cup competition. And, as with the majority of the football games of the time, the game is notable now for featuring no European football, due to English clubs exclusion from European competition owing to the Heysel Stadium disaster.

Further reference to recent problems in real-life football come courtesy of news items that make reference to the Bradford City stadium fire, and the general problems experienced in relation to football hooliganism at the time, particularly the aforementioned Heysel. This is the first of several eccentricities in the game; if the team operated by the player attempts to hoard money, they will experience consistent fires and fines due to hooliganism, as a mechanism to keep their bank balance down.

Further bugs and eccentricities include the following:

1. At the end of a cup game, penalty shootouts take place involving the players numbered 7 - 11 in reverse order. If any of these players are voluntarily substituted during the game, a bug can occur in which no player will come forward to take the penalty attributed to the substituted player, meaning that the game has to be reset.


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