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Play (BDSM)


Play, within BDSM circles, is any of the wide variety of "kinky" activities. This includes both physical and mental activities, covering a wide range of intensities and levels of social acceptability. The term originated in the BDSM club and party communities, indicating the activities taking place within a scene. It has since extended to the full range of BDSM activities.

Play can take many forms. It ranges from light "getting to know you" sessions where participants discover each other's likes and dislikes to extreme, extended play between committed individuals that know each other's limits and are willing to push or be pushed at their boundaries. While physical activities are better known and more infamous, it also includes 'mental play' such as erotic hypnosis and mind games.

BDSM play is usually the primary topic of negotiation, especially for casual players and limited scenes. Most BDSM clubs and local communities offer classes and materials about negotiating play scenes. Play safety is a major topic of discussion and debate within BDSM communities.

Play is broken down into two broad categories, physical and mental. Physical play is better known and consists of the typical activities the average person thinks of as BDSM. As the BDSM scene matures and gains greater mainstream tolerance, mental play is becoming an increasingly noteworthy part of the community.

Physical BDSM encompasses all "kinky" activities that are carried out physically. Two of the best known examples are flogging and bondage. Extensive classes and workshops teach technical skills to carry out these activities competently, as well as safety considerations and protocols. This is the type of play most often seen in BDSM clubs and in media representations of kink. While often associated with sadism and masochism, many activities are not focused on or even involve pain. Non-painful sensation play and elaborate bondage done mainly for aesthetic purposes are prominent examples.

Mental BDSM is the collection of activities intended to create a psychological impact, often without a physical component. Recreational hypnosis is the most prominent example, with a well-developed international community. Another noteworthy but controversial example is the 'mind fuck', wherein a state confusion and/or psychological conflict is intentionally created. While mental 'players' have considerably less documented material to study, an active Internet community and classes offered through local groups and conventions provide many learning opportunities.


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