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Plant (Dungeons & Dragons)


In the Dungeons & Dragons fantasy role-playing game, creature types are rough categories of creatures which determine the way game mechanics affect the creature. In the 3rd edition and related games, there are between thirteen and seventeen creature types. Creature type is determined by the designer of a monster, based upon its nature or physical attributes. The choice of type is important, as all creatures which have a given type will share certain characteristics (with some exceptions). In 3rd and 3.5 editions, type determines features such as hit dice, base attack bonus, saving throws, and skill points.

Certain magic items and special abilities, such as the ranger's favored enemy ability (prior to 4th edition) and bane weapons (in 3rd and 3.5 editions) interact with creature type.

An aberration can have a bizarre anatomy, strange abilities, alien mindset, or any combination thereof. Examples include the beholder, illithid (mind flayer) and rust monster. The rules state that all aberrations have darkvision out to 60 feet. As a group, they have no other special abilities or immunities.

The game classifies "Animals" as living, nonhuman vertebrate creatures, with no innate magical abilities or capacity for language or culture. Virtually all animal type monsters are based on real world animals. Creature entries based on mythological, fictional, or nonexistent animals are usually classified as magical beasts (see below). Besides ordinary fish, birds, reptiles and mammals, the animal type is also applied to depictions of dinosaurs, prehistoric animals, and "dire" or specially modified, often larger and scarier, versions of real world animals.


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