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PlanetSide

PlanetSide
PlanetSide Coverart.png
Developer(s) Sony Online Entertainment
Publisher(s)
Platform(s) Microsoft Windows
Release
  • NA: May 20, 2003
  • PAL: May 22, 2003
Genre(s) MMOFPS
Mode(s) Multiplayer

PlanetSide was a massively-multiplayer online first-person-shooter video game published by Sony Online Entertainment and released on May 20, 2003.

PlanetSide chronicles the efforts of three factions as they fight for territorial control over ten different continents on the planet Auraxis. Players take on the role of individual soldiers fighting for one of the three factions within the game, and can specialize in various fields such as combat vehicle crewman, infantry, invisible infiltrator or a variety of combat support roles such as combat medic or combat engineer. The game is played primarily in a first person perspective, with the option of third-person.

Unlike most shooting games, in which small-scale matches take place in essentially an instanced map, PlanetSide battles can involve hundreds of players in a single fight. PlanetSide battles concern control over territory and strategic points, and can cause repercussions to all three factions. To date, PlanetSide remains one of the few MMOFPS games ever created. A sequel, PlanetSide 2, was released in November, 2012. On January 24, 2014 Sony Online Entertainment announced that the game was going to be free-to-play in April 2014. The game was officially launched as free to play on April 29, 2014, after several delays. On July 1, 2016, at 4:00pm PT, Planetside servers went offline permanently.

After exploring through a deep space wormhole, the Terran Republic, a highly centralized oligarchic galactic government which had unconditionally ruled humanity for the past thousand years, discovered a single habitable planet. Not only was this planet suitable for the sustenance of life, but it also already possessed many native, highly developed, and staggeringly familiar flora. The Science Institute named this planet Auraxis. Taking a keen interest in this aberration, the Republic quickly sent expeditions through the wormhole to explore and colonize the planet. Shortly after arriving, the colonists discovered the remains and technology of a lost and ancient alien species – the Vanu (or Ancients). This technology proved to be so complex and powerful as to barely be conceivable to human minds, involving levels of energy previously thought to be physically unquantifiable. This allowed for the quick colonization of the ten continents of Auraxis, the creation of power sources and vehicles for the use of the colonists and, most importantly, it facilitated the development of rebirthing technology. This nanotechnology allowed the Terrans to deconstruct and reconstruct their own bodies, allowing fast transportation across the world. Later on, it was discovered that dead workers could be brought back to life using the technology, revealing a startling new possibility: immortality. Needless to say, the incredible power (and value) of this technology was systemically acknowledged, and despite the scale of the advances made due to the study of the technology, it was also recognized that humanity had not yet even scratched the surface of any future possibilities. Later on, the discovery that the planet itself had been an artificial construction of the Ancients further served to solidify the realization that, if left unchecked, Vanu technology would forever and irrevocably change humanity and its future.


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