Peter Jackson's King Kong | |
---|---|
Developer(s) | Ubisoft Montpellier |
Publisher(s) | Ubisoft |
Distributor(s) | Vivendi Games |
Director(s) | Michel Ancel |
Producer(s) | Xavier Poix |
Artist(s) | Florent Sacré |
Writer(s) | Jacques Exertier |
Composer(s) | Chance Thomas |
Engine | Jade |
Platform(s) | Game Boy Advance, GameCube, Microsoft Windows, PlayStation 2, Xbox, Nintendo DS, Xbox 360, PlayStation Portable |
Release date(s) |
Game Boy Advance, GameCube, Microsoft Windows, PlayStation 2, Xbox, Nintendo DS & Xbox 360
|
Genre(s) | Action-adventure, first-person shooter |
Mode(s) | Single-player |
Aggregate scores | |
---|---|
Aggregator | Score |
GameRankings | (PS2) 82% (Xbox) 81.56% (GC) 80.63% (X360) 79.99% (PC) 78% (GBA) 61.82% (PSP) 56.21% (DS) 25.14% |
Metacritic | (PS2 & Xbox) 82/100 (GC) 81/100 (X360) 80/100 (PC) 77/100 (GBA) 59/100 (PSP) 56/100 (DS) 28/100 |
Peter Jackson's King Kong is an action-adventure video game developed and published by Ubisoft, based on the 2005 film King Kong. The game was created in collaboration between the film's director, Peter Jackson, and game designer, Michel Ancel.
The game allows players to play as both Jack Driscoll and King Kong. The King Kong segment are played from a third-person perspective, while human levels are played from a first-person perspective. De-emphasizes the role of a heads-up display as the developer thought that this can help players to further immerse into the game.
It was released on PC and sixth generation platforms and a Nintendo DS version on November 21, 2005, while it was released on November 22, 2005 on the Xbox 360 as a launch title, as well as a Game Boy Advance version titled Kong: The 8th Wonder of the World, also a PlayStation Portable version was released December 20, 2005. All film cast members reprise their roles. Upon release, the game received a generally positive reception, with critics praising the game's immersive environments. However, the DS version was panned due to the bugs featured in these versions.
In the game, the player assumes the roles of both New York scriptwriter Jack Driscoll and the giant gorilla, Kong as they struggle to survive the threats of Skull Island in 1933.
This game de-emphasizes the role of a heads-up display: it lacks a life bar, aiming reticule, and ammunition readout (the ammo readout and aiming reticule can be turned on and off at the player's will, but will be disabled by default.), further adding to the challenge and encouraging the player to find alternate weapons and techniques.