Pathways into Darkness | |
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Developer(s) | Bungie Software Products Corporation |
Publisher(s) | Bungie Software Products Corporation |
Platform(s) | Mac OS, OS X |
Release date(s) | August 1993 |
Genre(s) | First-person adventure/shooter |
Mode(s) | Single-player |
Pathways into Darkness is a first-person adventure video game developed and published by Bungie Software Products Corporation in 1993, exclusively for Apple Macintosh personal computers. Players assume the role of a Special Forces soldier who must stop a powerful, godlike being from awakening and destroying the world. Players solve puzzles and defeat enemies to unlock parts of a pyramid where the god sleeps; the game's ending changes depending on player actions.
Pathways began as a sequel to Bungie's Minotaur: The Labyrinths of Crete, before the developers created an original story. Jason Jones programmed the game, while his friend Colin Brent developed the environments and creatures. The game features three-dimensional texture mapped graphics and stereo sound on supported Macintosh models. Pathways was critically acclaimed and won a host of awards; it was also Bungie's first major commercial success and enabled the two-man team of Jason Jones and Alex Seropian to move into a Chicago office and begin paying staff.
Pathways into Darkness is a first-person shooter and adventure game. The game interface consists of four windows. The primary "World View" shows the player character's first-person perspective. Players move, dodge fire, and use weapons and items using the computer keyboard. The "Inventory" window displays items players have acquired. The "Message" window relates events and the in-game time, and the "Player" window displays health and energy information. The in-game clock runs constantly during gameplay, except when in conversation; if the time progresses past the point at which the sleeping god wakes, the player loses the game.
In the game, players fight various monsters as they explore the pyramid's halls and catacombs. Players may pick up weapons and ammunition left behind by others to supplement their arsenal. As additional levels are unlocked, new weapons become available, including machine guns and grenade launchers. Players can absorb a certain amount of damage, but once their health reaches zero, they must resume their progress at the last saved checkpoint. Resting in place replenishes health but saps game time and leaves the player open to attack. Scattered throughout the levels are other items players may use. Potions have different effects: rare blue potions, for example, rid the player character of poison and damage. Otherwise items provide points or cash; every four points increases the player character's maximum health by two units. Crystals can be used against enemies to freeze, burn, or otherwise harm them.