Paragon | |
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Cover art of Paragon Essentials Edition
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Developer(s) | Epic Games |
Publisher(s) | Epic Games |
Distributor(s) | Sony Interactive Entertainment (PS4) |
Director(s) | Steve Superville |
Producer(s) | John Wasilczyk |
Engine | Unreal Engine 4 |
Platform(s) | |
Release date(s) |
Early Access
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Genre(s) | Multiplayer online battle arena |
Mode(s) | Multiplayer |
Paragon is a free-to-play multiplayer online battle arena game developed and published by Epic Games. Powered by Epic's own Unreal Engine 4, the game entered early access in March 2016.
Paragon is a third-person multiplayer online battle arena video game. The maps featured in the game are asymmetrical, and bases are located at the two opposite ends of a map. Players are tasked with defeating the enemy team and destroying the core in their base. They can reach their opponents' bases through the three lanes featured in each map. Each lane is protected by defensive towers that protect the bases by attacking any incoming enemies that stand within its range automatically. The lanes are surrounded by jungles. Inside the jungle, players can find additional resources for their teams, at the risk of encountering monsters. There are also shadow pads which temporarily turn players invisible while inside.
In a match, 10 players are divided into two teams. Each player assumes control of a "Hero". Each hero has their own basic attack and possesses a set of four abilities. Different heroes have different skills and weapons. For instance, Grux, an offensive hero, has the ability to smash enemies, while Muriel, a defensive hero, can aid her allies with a shield. Both teams have minions, which slowly march towards their opponents' bases and support the heroes.
When players kill an enemy hero or destroy an enemy tower, they will gain experience and card points. Before a match is about to start, players can utilize a deck, which allows players to use these card points to purchase upgrades such as health boosts and strength-enhancing artifacts for their heroes and customize them. Heroes and cards are divided into five different affinities. Each hero has two affinities, and can use the cards matching their affinities along with universal cards. Card packs can be purchased by reputation points, which are earned through completing a match. Players can also use real-world currency to boost their reputation points and experience points. According to Epic, the game is not pay-to-win. As a result, players can only purchase cosmetic items with real-world currency. The game also features a replay system, which allows players to observe the match as a spectator.
With years of experience creating beautiful and immersive action games, we knew we had something fresh to bring to the MOBA genre. In Paragon, we put you in the middle of the action with direct control over your hero. At the same time, we made the decision to preserve what makes MOBAs great. Paragon is not a hybrid. It is clearly and faithfully a MOBA, brought to life with explosive action.