Front cover of Palladium Fantasy
Role-Playing Game, Second Edition core rulebook, illustrated by Martin McKenna |
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Designer(s) | Kevin Siembieda, Matthew Balent, Thomas Bartold, Bill Coffin, Steve Edwards, Mark Hall, Patrick Nowak, Erick Wujcik, et al. |
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Publisher(s) | Palladium Books |
Publication date | July 1983 June 1984 (1st ed., revised) April 1996 (2nd edition) |
(1st edition)
Years active | 1983–present |
Genre(s) | Fantasy |
Language(s) | English |
System(s) | Megaversal |
Website | palladiumbooks |
The Palladium Fantasy Role-Playing Game (often shortened to Palladium Fantasy or PFRPG) is a game produced by Palladium Books. It is set in the Palladium world (use of the unofficial name "Palladia" is discouraged by the publisher) some 10,000 years after a great war between the elves and dwarves. First published in July 1983 as The Palladium Role-Playing Game, the Palladium Fantasy Role-Playing Game saw a second edition in April 1996. The two are largely compatible, though the second edition uses a later iteration of Palladium's ruleset to be more compatible with the rest of their Megaverse.
Like many fantasy games, the Palladium Fantasy Role-Playing Game includes many different sentient races as playable characters. In addition to humans and the aforementioned elves and dwarves, there are gnomes (small humanoids who once had a republic), kobolds (wiry, subterranean humanoids who tend to be evil), goblins (small, ugly, stupid humanoids, some of whom have remnants of faerie magic), ogres (large, strong, primitive humans), orcs, trolls, changelings (who are capable of assuming many humanoid forms), and Wolfen. The Wolfen are large, humanoid wolves who have, in the past century, established their own Empire in the extreme north of the continent. Unlike many other fantasy games, there is very little interbreeding between the races. Humans and ogres are related closely enough that offspring are possible, but any children are considered ogres. Wolfen and the related Coyles (who resemble humanoid coyotes) may be able to breed, as one supplement (Adventures in the Northern Wilderness) implies that a non-player character may be half-Coyle/half-Wolfen, but this is not confirmed.
There are also a variety of classes available. They are divided up into Men at Arms, Men of Magic, Clergy, and optional Occupational Character Classes (O.C.C.s), as well as Psychic Character Classes (P.C.C.s) for characters whose abilities are primarily psychic in nature). As with most Palladium games, the character classes determine which skills are available to the character, and several grant special powers, as well.